# HomeRobot Open Vocabulary Mobile Manipulation Challenge 2023 Participant Report (Team KuzHum)

arXiv: https://arxiv.org/abs/2401.12048 · HTML: https://mlsanity.com/paper/2401.12048/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 10 references that are in the map.
- First posted on arXiv 22 Jan 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 7 of 7)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Faster Segment Anything: Towards Lightweight SAM for Mobile Applications](https://mlsanity.com/paper/2306.14289/) (2023)
- [Sim-to-Real Transfer for Vision-and-Language Navigation](https://mlsanity.com/paper/2011.03807/) (2020)
- [The Design of Stretch: A Compact, Lightweight Mobile Manipulator for Indoor Human Environments](https://mlsanity.com/paper/2109.10892/) (2021)
- [EvalAI: Towards Better Evaluation Systems for AI Agents](https://mlsanity.com/paper/1902.03570/) (2019)

## Built on by (most cited first, 1 of 1)

- [Towards Open-World Mobile Manipulation in Homes: Lessons from the Neurips 2023 HomeRobot Open Vocabulary Mobile Manipulation Challenge](https://mlsanity.com/paper/2407.06939/) (2024)

## Abstract (arXiv)

We report an improvements to NeurIPS 2023 HomeRobot: Open Vocabulary Mobile Manipulation (OVMM) Challenge reinforcement learning baseline. More specifically, we propose more accurate semantic segmentation module, along with better place skill policy, and high-level heuristic that outperforms the baseline by 2.4% of overall success rate (sevenfold improvement) and 8.2% of partial success rate (1.75 times improvement) on Test Standard split of the challenge dataset. With aforementioned enhancements incorporated our agent scored 3rd place in the challenge on both simulation and real-world stages.
