# Scaling Face Interaction Graph Networks to Real World Scenes

arXiv: https://arxiv.org/abs/2401.11985 · HTML: https://mlsanity.com/paper/2401.11985/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 42 references that are in the map.
- First posted on arXiv 22 Jan 2024.

## Builds on (most cited first, 27 of 27)

- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Model](https://mlsanity.com/paper/2207.07115/) (2022)
- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [Graph networks as learnable physics engines for inference and control](https://mlsanity.com/paper/1806.01242/) (2018)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [3D Neural Scene Representations for Visuomotor Control](https://mlsanity.com/paper/2107.04004/) (2021)
- [Flexible Neural Representation for Physics Prediction](https://mlsanity.com/paper/1806.08047/) (2018)
- [Learning Multi-Object Dynamics with Compositional Neural Radiance Fields](https://mlsanity.com/paper/2202.11855/) (2022)
- [Segment Anything in 3D with Radiance Fields](https://mlsanity.com/paper/2304.12308/) (2023)
- [Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data](https://mlsanity.com/paper/2206.06577/) (2022)
- [Reasoning About Physical Interactions with Object-Oriented Prediction and Planning](https://mlsanity.com/paper/1812.10972/) (2018)
- [NeuPhysics: Editable Neural Geometry and Physics from Monocular Videos](https://mlsanity.com/paper/2210.12352/) (2022)
- [Differentiable Physics Simulation of Dynamics-Augmented Neural Objects](https://mlsanity.com/paper/2210.09420/) (2022)
- [Learning rigid dynamics with face interaction graph networks](https://mlsanity.com/paper/2212.03574/) (2022)
- [NeuroFluid: Fluid Dynamics Grounding with Particle-Driven Neural Radiance Fields](https://mlsanity.com/paper/2203.01762/) (2022)
- [Dynamic Mesh-Aware Radiance Fields](https://mlsanity.com/paper/2309.04581/) (2023)
- [Grounding Graph Network Simulators using Physical Sensor Observations](https://mlsanity.com/paper/2302.11864/) (2023)
- [3D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenes](https://mlsanity.com/paper/2304.11470/) (2023)
- [A probabilistic data-driven model for planar pushing](https://mlsanity.com/paper/1704.03033/) (2017)
- [Fundamental Challenges in Deep Learning for Stiff Contact Dynamics](https://mlsanity.com/paper/2103.15406/) (2021)
- [Affine Body Dynamics: Fast, Stable & Intersection-free Simulation of Stiff Materials](https://mlsanity.com/paper/2201.10022/) (2022)

## Built on by (most cited first, 5 of 5)

- [Learning rigid-body simulators over implicit shapes for large-scale scenes and vision](https://mlsanity.com/paper/2405.14045/) (2024)
- [AMBER: Adaptive Mesh Generation by Iterative Mesh Resolution Prediction](https://mlsanity.com/paper/2505.23663/) (2025)
- [Iterative Sizing Field Prediction for Adaptive Mesh Generation From Expert Demonstrations](https://mlsanity.com/paper/2406.14161/) (2024)
- [Context-aware Learned Mesh-based Simulation via Trajectory-Level Meta-Learning](https://mlsanity.com/paper/2511.05234/) (2025)
- [MAVEN: A Mesh-Aware Volumetric Encoding Network for Simulating 3D Flexible Deformation](https://mlsanity.com/paper/2604.04474/) (2026)

## Abstract (arXiv)

Accurately simulating real world object dynamics is essential for various applications such as robotics, engineering, graphics, and design. To better capture complex real dynamics such as contact and friction, learned simulators based on graph networks have recently shown great promise. However, applying these learned simulators to real scenes comes with two major challenges: first, scaling learned simulators to handle the complexity of real world scenes which can involve hundreds of objects each with complicated 3D shapes, and second, handling inputs from perception rather than 3D state information. Here we introduce a method which substantially reduces the memory required to run graph-based learned simulators. Based on this memory-efficient simulation model, we then present a perceptual interface in the form of editable NeRFs which can convert real-world scenes into a structured representation that can be processed by graph network simulator. We show that our method uses substantially less memory than previous graph-based simulators while retaining their accuracy, and that the simulators learned in synthetic environments can be applied to real world scenes captured from multiple camera angles. This paves the way for expanding the application of learned simulators to settings where only perceptual information is available at inference time.
