# Multi-Agent Generative Adversarial Interactive Self-Imitation Learning for AUV Formation Control and Obstacle Avoidance

arXiv: https://arxiv.org/abs/2401.11378 · HTML: https://mlsanity.com/paper/2401.11378/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 10 of its 38 references that are in the map.
- First posted on arXiv 21 Jan 2024.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 10 of 10)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1807.09936/) (2018)
- [Model-Free Imitation Learning with Policy Optimization](https://mlsanity.com/paper/1605.08478/) (2016)
- [Generative Adversarial Self-Imitation Learning](https://mlsanity.com/paper/1812.00950/) (2018)
- [Deep Reinforcement Learning for Mapless Navigation of a Hybrid Aerial Underwater Vehicle with Medium Transition](https://mlsanity.com/paper/2103.12883/) (2021)
- [Deep Interactive Reinforcement Learning for Path Following of Autonomous Underwater Vehicle](https://mlsanity.com/paper/2001.03359/) (2020)

## Built on by (most cited first, 3 of 3)

- [USIM and U0: A Vision-Language-Action Dataset and Model for General Underwater Robots](https://mlsanity.com/paper/2510.07869/) (2025)
- [R2BC: Multi-Agent Imitation Learning from Single-Agent Demonstrations](https://mlsanity.com/paper/2510.18085/) (2025)
- [RaCIL: Ray Tracing based Multi-UAV Obstacle Avoidance through Composite Imitation Learning](https://mlsanity.com/paper/2407.02520/) (2024)

## Abstract (arXiv)

Multiple autonomous underwater vehicles (multi-AUV) can cooperatively accomplish tasks that a single AUV cannot complete. Recently, multi-agent reinforcement learning has been introduced to control of multi-AUV. However, designing efficient reward functions for various tasks of multi-AUV control is difficult or even impractical. Multi-agent generative adversarial imitation learning (MAGAIL) allows multi-AUV to learn from expert demonstration instead of pre-defined reward functions, but suffers from the deficiency of requiring optimal demonstrations and not surpassing provided expert demonstrations. This paper builds upon the MAGAIL algorithm by proposing multi-agent generative adversarial interactive self-imitation learning (MAGAISIL), which can facilitate AUVs to learn policies by gradually replacing the provided sub-optimal demonstrations with self-generated good trajectories selected by a human trainer. Our experimental results in a multi-AUV formation control and obstacle avoidance task on the Gazebo platform with AUV simulator of our lab show that AUVs trained via MAGAISIL can surpass the provided sub-optimal expert demonstrations and reach a performance close to or even better than MAGAIL with optimal demonstrations. Further results indicate that AUVs' policies trained via MAGAISIL can adapt to complex and different tasks as well as MAGAIL learning from optimal demonstrations.
