# Product-Level Try-on: Characteristics-preserving Try-on with Realistic Clothes Shading and Wrinkles

arXiv: https://arxiv.org/abs/2401.11239 · HTML: https://mlsanity.com/paper/2401.11239/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 29 of its 36 references that are in the map.
- First posted on arXiv 20 Jan 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 29 of 29)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Generating Sentences from a Continuous Space](https://mlsanity.com/paper/1511.06349/) (2015)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Label-Efficient Semantic Segmentation with Diffusion Models](https://mlsanity.com/paper/2112.03126/) (2021)
- [Paint by Example: Exemplar-based Image Editing with Diffusion Models](https://mlsanity.com/paper/2211.13227/) (2022)
- [VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalization](https://mlsanity.com/paper/2103.16874/) (2021)
- [VITON: An Image-based Virtual Try-on Network](https://mlsanity.com/paper/1711.08447/) (2017)
- [Learning Gradient Fields for Shape Generation](https://mlsanity.com/paper/2008.06520/) (2020)
- [Toward Characteristic-Preserving Image-based Virtual Try-On Network](https://mlsanity.com/paper/1807.07688/) (2018)
- [Self-Correction for Human Parsing](https://mlsanity.com/paper/1910.09777/) (2019)
- [Towards Photo-Realistic Virtual Try-On by Adaptively GeneratingleftrightarrowPreserving Image Content](https://mlsanity.com/paper/2003.05863/) (2020)
- [GPflow: A Gaussian process library using TensorFlow](https://mlsanity.com/paper/1610.08733/) (2016)
- [High-Resolution Virtual Try-On with Misalignment and Occlusion-Handled Conditions](https://mlsanity.com/paper/2206.14180/) (2022)
- [Towards Multi-pose Guided Virtual Try-on Network](https://mlsanity.com/paper/1902.11026/) (2019)
- [Style-Based Global Appearance Flow for Virtual Try-On](https://mlsanity.com/paper/2204.01046/) (2022)
- [Graphonomy: Universal Human Parsing via Graph Transfer Learning](https://mlsanity.com/paper/1904.04536/) (2019)
- [Single Stage Virtual Try-on via Deformable Attention Flows](https://mlsanity.com/paper/2207.09161/) (2022)
- [Towards Scalable Unpaired Virtual Try-On via Patch-Routed Spatially-Adaptive GAN](https://mlsanity.com/paper/2111.10544/) (2021)
- [ZFlow: Gated Appearance Flow-based Virtual Try-on with 3D Priors](https://mlsanity.com/paper/2109.07001/) (2021)
- [M2E-Try On Net: Fashion from Model to Everyone](https://mlsanity.com/paper/1811.08599/) (2018)

## Built on by (most cited first, 1 of 1)

- [AnyLogo: Symbiotic Subject-Driven Diffusion System with Gemini Status](https://mlsanity.com/paper/2409.17740/) (2024)

## Abstract (arXiv)

Image-based virtual try-on systems,which fit new garments onto human portraits,are gaining research attention.An ideal pipeline should preserve the static features of clothes(like textures and logos)while also generating dynamic elements(e.g.shadows,folds)that adapt to the model's pose and environment.Previous works fail specifically in generating dynamic features,as they preserve the warped in-shop clothes trivially with predicted an alpha mask by composition.To break the dilemma of over-preserving and textures losses,we propose a novel diffusion-based Product-level virtual try-on pipeline,ie PLTON, which can preserve the fine details of logos and embroideries while producing realistic clothes shading and wrinkles.The main insights are in three folds:1)Adaptive Dynamic Rendering:We take a pre-trained diffusion model as a generative prior and tame it with image features,training a dynamic extractor from scratch to generate dynamic tokens that preserve high-fidelity semantic information. Due to the strong generative power of the diffusion prior,we can generate realistic clothes shadows and wrinkles.2)Static Characteristics Transformation: High-frequency Map(HF-Map)is our fundamental insight for static representation.PLTON first warps in-shop clothes to the target model pose by a traditional warping network,and uses a high-pass filter to extract an HF-Map for preserving static cloth features.The HF-Map is used to generate modulation maps through our static extractor,which are injected into a fixed U-net to synthesize the final result.To enhance retention,a Two-stage Blended Denoising method is proposed to guide the diffusion process for correct spatial layout and color.PLTON is finetuned only with our collected small-size try-on dataset.Extensive quantitative and qualitative experiments on 1024 768 datasets demonstrate the superiority of our framework in mimicking real clothes dynamics.
