# Fast Registration of Photorealistic Avatars for VR Facial Animation

arXiv: https://arxiv.org/abs/2401.11002 · HTML: https://mlsanity.com/paper/2401.11002/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 43 references that are in the map.
- First posted on arXiv 19 Jan 2024.

## Builds on (most cited first, 22 of 22)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Searching for MobileNetV3](https://mlsanity.com/paper/1905.02244/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [On the Variance of the Adaptive Learning Rate and Beyond](https://mlsanity.com/paper/1908.03265/) (2019)
- [Big Transfer (BiT): General Visual Representation Learning](https://mlsanity.com/paper/1912.11370/) (2019)
- [Stand-Alone Self-Attention in Vision Models](https://mlsanity.com/paper/1906.05909/) (2019)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [StyTr2: Image Style Transfer with Transformers](https://mlsanity.com/paper/2105.14576/) (2021)
- [AdaAttN: Revisit Attention Mechanism in Arbitrary Neural Style Transfer](https://mlsanity.com/paper/2108.03647/) (2021)
- [Deep Appearance Models for Face Rendering](https://mlsanity.com/paper/1808.00362/) (2018)
- [ArtFlow: Unbiased Image Style Transfer via Reversible Neural Flows](https://mlsanity.com/paper/2103.16877/) (2021)
- [Textured Neural Avatars](https://mlsanity.com/paper/1905.08776/) (2019)
- [Learning Meta Face Recognition in Unseen Domains](https://mlsanity.com/paper/2003.07733/) (2020)
- [Sparse Local Patch Transformer for Robust Face Alignment and Landmarks Inherent Relation Learning](https://mlsanity.com/paper/2203.06541/) (2022)
- [MonoNPHM: Dynamic Head Reconstruction from Monocular Videos](https://mlsanity.com/paper/2312.06740/) (2023)
- [3FabRec: Fast Few-shot Face alignment by Reconstruction](https://mlsanity.com/paper/1911.10448/) (2019)
- [High-fidelity Face Tracking for AR/VR via Deep Lighting Adaptation](https://mlsanity.com/paper/2103.15876/) (2021)

## Abstract (arXiv)

Virtual Reality (VR) bares promise of social interactions that can feel more immersive than other media. Key to this is the ability to accurately animate a personalized photorealistic avatar, and hence the acquisition of the labels for headset-mounted camera (HMC) images need to be efficient and accurate, while wearing a VR headset. This is challenging due to oblique camera views and differences in image modality. In this work, we first show that the domain gap between the avatar and HMC images is one of the primary sources of difficulty, where a transformer-based architecture achieves high accuracy on domain-consistent data, but degrades when the domain-gap is re-introduced. Building on this finding, we propose a system split into two parts: an iterative refinement module that takes in-domain inputs, and a generic avatar-guided image-to-image domain transfer module conditioned on current estimates. These two modules reinforce each other: domain transfer becomes easier when close-to-groundtruth examples are shown, and better domain-gap removal in turn improves the registration. Our system obviates the need for costly offline optimization, and produces online registration of higher quality than direct regression method. We validate the accuracy and efficiency of our approach through extensive experiments on a commodity headset, demonstrating significant improvements over these baselines. To stimulate further research in this direction, we make our large-scale dataset and code publicly available.
