# ICGNet: A Unified Approach for Instance-Centric Grasping

arXiv: https://arxiv.org/abs/2401.09939 · HTML: https://mlsanity.com/paper/2401.09939/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 40 references that are in the map.
- First posted on arXiv 18 Jan 2024.

## Builds on (most cited first, 30 of 32)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [3D U-Net: Learning Dense Volumetric Segmentation from Sparse Annotation](https://mlsanity.com/paper/1606.06650/) (2016)
- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [Mask3D: Mask Transformer for 3D Semantic Instance Segmentation](https://mlsanity.com/paper/2210.03105/) (2022)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [6-DOF GraspNet: Variational Grasp Generation for Object Manipulation](https://mlsanity.com/paper/1905.10520/) (2019)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [SE(3)-DiffusionFields: Learning smooth cost functions for joint grasp and motion optimization through diffusion](https://mlsanity.com/paper/2209.03855/) (2022)
- [Synergies Between Affordance and Geometry: 6-DoF Grasp Detection via Implicit Representations](https://mlsanity.com/paper/2104.01542/) (2021)
- [Volumetric Grasping Network: Real-time 6 DOF Grasp Detection in Clutter](https://mlsanity.com/paper/2101.01132/) (2021)
- [Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study](https://mlsanity.com/paper/1404.3785/) (2014)
- [PointNetGPD: Detecting Grasp Configurations from Point Sets](https://mlsanity.com/paper/1809.06267/) (2018)
- [Shape Completion Enabled Robotic Grasping](https://mlsanity.com/paper/1609.08546/) (2016)
- [Deep Learning Approaches to Grasp Synthesis: A Review](https://mlsanity.com/paper/2207.02556/) (2022)
- [6-DOF Grasping for Target-driven Object Manipulation in Clutter](https://mlsanity.com/paper/1912.03628/) (2019)
- [Edge Grasp Network: A Graph-Based SE(3)-invariant Approach to Grasp Detection](https://mlsanity.com/paper/2211.00191/) (2022)
- [High precision grasp pose detection in dense clutter](https://mlsanity.com/paper/1603.01564/) (2016)
- [Neural Grasp Distance Fields for Robot Manipulation](https://mlsanity.com/paper/2211.02647/) (2022)
- [Mechanical Search: Multi-Step Retrieval of a Target Object Occluded by Clutter](https://mlsanity.com/paper/1903.01588/) (2019)
- [Learning Continuous 3D Reconstructions for Geometrically Aware Grasping](https://mlsanity.com/paper/1910.00983/) (2019)
- [A Deep Learning Approach to Grasping the Invisible](https://mlsanity.com/paper/1909.04840/) (2019)
- [Closed-Loop Next-Best-View Planning for Target-Driven Grasping](https://mlsanity.com/paper/2207.10543/) (2022)
- [Simultaneous Semantic and Collision Learning for 6-DoF Grasp Pose Estimation](https://mlsanity.com/paper/2108.02425/) (2021)
- [Collision-Aware Target-Driven Object Grasping in Constrained Environments](https://mlsanity.com/paper/2104.00776/) (2021)

## Built on by (most cited first, 16 of 16)

- [OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Views](https://mlsanity.com/paper/2404.03650/) (2024)
- [Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces](https://mlsanity.com/paper/2503.19199/) (2025)
- [Search3D: Hierarchical Open-Vocabulary 3D Segmentation](https://mlsanity.com/paper/2409.18431/) (2024)
- [P2P-Bridge: Diffusion Bridges for 3D Point Cloud Denoising](https://mlsanity.com/paper/2408.16325/) (2024)
- [Spot-Compose: A Framework for Open-Vocabulary Object Retrieval and Drawer Manipulation in Point Clouds](https://mlsanity.com/paper/2404.12440/) (2024)
- [SLAG: Scalable Language-Augmented Gaussian Splatting](https://mlsanity.com/paper/2505.08124/) (2025)
- [TARGO: Benchmarking Target-driven Object Grasping under Occlusions](https://mlsanity.com/paper/2407.06168/) (2024)
- [OpenCity3D: What do Vision-Language Models know about Urban Environments?](https://mlsanity.com/paper/2503.16776/) (2025)
- [MISCGrasp: Leveraging Multiple Integrated Scales and Contrastive Learning for Enhanced Volumetric Grasping](https://mlsanity.com/paper/2507.02672/) (2025)
- [Equivariant Volumetric Grasping](https://mlsanity.com/paper/2507.18847/) (2025)
- [HouseLayout3D: A Benchmark and Training-Free Baseline for 3D Layout Estimation in the Wild](https://mlsanity.com/paper/2512.02450/) (2025)
- [CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objects](https://mlsanity.com/paper/2604.02060/) (2026)
- [Next-Future: Sample-Efficient Policy Learning for Robotic-Arm Tasks](https://mlsanity.com/paper/2504.11247/) (2025)
- [Learning to Grasp Anything by Playing with Random Toys](https://mlsanity.com/paper/2510.12866/) (2025)
- [Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance](https://mlsanity.com/paper/2603.07866/) (2026)
- [Continual Learning for 6-DoF Grasp Synthesis via Experience and Demonstrations](https://mlsanity.com/paper/2610.01301/) (2026)

## Abstract (arXiv)

Accurate grasping is the key to several robotic tasks including assembly and household robotics. Executing a successful grasp in a cluttered environment requires multiple levels of scene understanding: First, the robot needs to analyze the geometric properties of individual objects to find feasible grasps. These grasps need to be compliant with the local object geometry. Second, for each proposed grasp, the robot needs to reason about the interactions with other objects in the scene. Finally, the robot must compute a collision-free grasp trajectory while taking into account the geometry of the target object. Most grasp detection algorithms directly predict grasp poses in a monolithic fashion, which does not capture the composability of the environment. In this paper, we introduce an end-to-end architecture for object-centric grasping. The method uses pointcloud data from a single arbitrary viewing direction as an input and generates an instance-centric representation for each partially observed object in the scene. This representation is further used for object reconstruction and grasp detection in cluttered table-top scenes. We show the effectiveness of the proposed method by extensively evaluating it against state-of-the-art methods on synthetic datasets, indicating superior performance for grasping and reconstruction. Additionally, we demonstrate real-world applicability by decluttering scenes with varying numbers of objects.
