# Reconciling Spatial and Temporal Abstractions for Goal Representation

arXiv: https://arxiv.org/abs/2401.09870 · HTML: https://mlsanity.com/paper/2401.09870/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 28 references that are in the map.
- First posted on arXiv 18 Jan 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 13 of 13)

- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Search on the Replay Buffer: Bridging Planning and Reinforcement Learning](https://mlsanity.com/paper/1906.05253/) (2019)
- [Formal Security Analysis of Neural Networks using Symbolic Intervals](https://mlsanity.com/paper/1804.10829/) (2018)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [SDRL: Interpretable and Data-efficient Deep Reinforcement Learning Leveraging Symbolic Planning](https://mlsanity.com/paper/1811.00090/) (2018)
- [Learning Actionable Representations with Goal-Conditioned Policies](https://mlsanity.com/paper/1811.07819/) (2018)
- [Adjacency constraint for efficient hierarchical reinforcement learning](https://mlsanity.com/paper/2111.00213/) (2021)
- [Goal Space Abstraction in Hierarchical Reinforcement Learning via Set-Based Reachability Analysis](https://mlsanity.com/paper/2309.07675/) (2023)

## Built on by (most cited first, 6 of 6)

- [Rejecting Hallucinated State Targets during Planning](https://mlsanity.com/paper/2410.07096/) (2024)
- [MRS: Multi-Resolution Skills for HRL Agents](https://mlsanity.com/paper/2505.21410/) (2025)
- [Learning Multi-Timescale Interventions under Safety and Resource Constraints](https://mlsanity.com/paper/2508.03875/) (2025)
- [Can LLMs Translate Human Instructions into a Reinforcement Learning Agent's Internal Emergent Symbolic Representation?](https://mlsanity.com/paper/2510.24259/) (2025)
- [Multi-scale Mixture of World Models for Embodied Agents in Evolving Environments](https://mlsanity.com/paper/2607.00457/) (2026)
- [Neurosymbolic Reasoning with Incremental Knowledge for Sample Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2608.02993/) (2026)

## Abstract (arXiv)

Goal representation affects the performance of Hierarchical Reinforcement Learning (HRL) algorithms by decomposing the complex learning problem into easier subtasks. Recent studies show that representations that preserve temporally abstract environment dynamics are successful in solving difficult problems and provide theoretical guarantees for optimality. These methods however cannot scale to tasks where environment dynamics increase in complexity i.e. the temporally abstract transition relations depend on larger number of variables. On the other hand, other efforts have tried to use spatial abstraction to mitigate the previous issues. Their limitations include scalability to high dimensional environments and dependency on prior knowledge. In this paper, we propose a novel three-layer HRL algorithm that introduces, at different levels of the hierarchy, both a spatial and a temporal goal abstraction. We provide a theoretical study of the regret bounds of the learned policies. We evaluate the approach on complex continuous control tasks, demonstrating the effectiveness of spatial and temporal abstractions learned by this approach. Find open-source code at https://github.com/cosynus-lix/STAR.
