# RoleCraft-GLM: Advancing Personalized Role-Playing in Large Language Models

arXiv: https://arxiv.org/abs/2401.09432 · HTML: https://mlsanity.com/paper/2401.09432/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 62 references that are in the map.
- First posted on arXiv 17 Dec 2023.

## Builds on (most cited first, 22 of 22)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Baichuan 2: Open Large-scale Language Models](https://mlsanity.com/paper/2309.10305/) (2023)
- [A Prompt Pattern Catalog to Enhance Prompt Engineering with ChatGPT](https://mlsanity.com/paper/2302.11382/) (2023)
- [Prometheus: Inducing Fine-grained Evaluation Capability in Language Models](https://mlsanity.com/paper/2310.08491/) (2023)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [AutoAgents: A Framework for Automatic Agent Generation](https://mlsanity.com/paper/2309.17288/) (2023)
- [Recent Advances in Deep Learning Based Dialogue Systems: A Systematic Survey](https://mlsanity.com/paper/2105.04387/) (2021)
- [Neural Responding Machine for Short-Text Conversation](https://mlsanity.com/paper/1503.02364/) (2015)
- [PALR: Personalization Aware LLMs for Recommendation](https://mlsanity.com/paper/2305.07622/) (2023)
- [Evaluating Human-Language Model Interaction](https://mlsanity.com/paper/2212.09746/) (2022)
- [Conversational Health Agents: A Personalized LLM-Powered Agent Framework](https://mlsanity.com/paper/2310.02374/) (2023)
- [Pearl: Personalizing Large Language Model Writing Assistants with Generation-Calibrated Retrievers](https://mlsanity.com/paper/2311.09180/) (2023)
- [DynaEval: Unifying Turn and Dialogue Level Evaluation](https://mlsanity.com/paper/2106.01112/) (2021)
- [Towards Teachable Reasoning Systems: Using a Dynamic Memory of User Feedback for Continual System Improvement](https://mlsanity.com/paper/2204.13074/) (2022)
- [Representation Matters: Assessing the Importance of Subgroup Allocations in Training Data](https://mlsanity.com/paper/2103.03399/) (2021)
- [Conversational Contextual Cues: The Case of Personalization and History for Response Ranking](https://mlsanity.com/paper/1606.00372/) (2016)
- [CADGE: Context-Aware Dialogue Generation Enhanced with Graph-Structured Knowledge Aggregation](https://mlsanity.com/paper/2305.06294/) (2023)
- [Can Large Language Models Change User Preference Adversarially?](https://mlsanity.com/paper/2302.10291/) (2023)

## Built on by (most cited first, 9 of 9)

- [SCORE: Story Coherence and Retrieval Enhancement for AI Narratives](https://mlsanity.com/paper/2503.23512/) (2025)
- [AI PERSONA: Towards Life-long Personalization of LLMs](https://mlsanity.com/paper/2412.13103/) (2024)
- [Quantifying and Optimizing Global Faithfulness in Persona-driven Role-playing](https://mlsanity.com/paper/2405.07726/) (2024)
- [PersonaFeedback: A Large-scale Human-annotated Benchmark For Personalization](https://mlsanity.com/paper/2506.12915/) (2025)
- [Boosting Relational Deep Learning with Pretrained Tabular Models](https://mlsanity.com/paper/2504.04934/) (2025)
- [UserLM-R1: Modeling Human Reasoning in User Language Models with Multi-Reward Reinforcement Learning](https://mlsanity.com/paper/2601.09215/) (2026)
- [PsyMem: Fine-grained psychological alignment and Explicit Memory Control for Advanced Role-Playing LLMs](https://mlsanity.com/paper/2505.12814/) (2025)
- [Dynamic Generation of Personalities with Large Language Models](https://mlsanity.com/paper/2404.07084/) (2024)
- [HAMLET: A Hierarchical and Adaptive Multi-Agent Framework for Live Embodied Theatrics](https://mlsanity.com/paper/2507.15518/) (2025)

## Abstract (arXiv)

This study presents RoleCraft-GLM, an innovative framework aimed at enhancing personalized role-playing with Large Language Models (LLMs). RoleCraft-GLM addresses the key issue of lacking personalized interactions in conversational AI, and offers a solution with detailed and emotionally nuanced character portrayals. We contribute a unique conversational dataset that shifts from conventional celebrity-centric characters to diverse, non-celebrity personas, thus enhancing the realism and complexity of language modeling interactions. Additionally, our approach includes meticulous character development, ensuring dialogues are both realistic and emotionally resonant. The effectiveness of RoleCraft-GLM is validated through various case studies, highlighting its versatility and skill in different scenarios. Our framework excels in generating dialogues that accurately reflect characters' personality traits and emotions, thereby boosting user engagement. In conclusion, RoleCraft-GLM marks a significant leap in personalized AI interactions, and paves the way for more authentic and immersive AI-assisted role-playing experiences by enabling more nuanced and emotionally rich dialogues
