# Tri2-plane: Thinking Head Avatar via Feature Pyramid

arXiv: https://arxiv.org/abs/2401.09386 · HTML: https://mlsanity.com/paper/2401.09386/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 76 of its 99 references that are in the map.
- First posted on arXiv 17 Jan 2024.

## Builds on (most cited first, 30 of 76)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Image Super-Resolution Using Deep Convolutional Networks](https://mlsanity.com/paper/1501.00092/) (2014)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [EfficientDet: Scalable and Efficient Object Detection](https://mlsanity.com/paper/1911.09070/) (2019)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Path Aggregation Network for Instance Segmentation](https://mlsanity.com/paper/1803.01534/) (2018)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [GANSpace: Discovering Interpretable GAN Controls](https://mlsanity.com/paper/2004.02546/) (2020)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [Closed-Form Factorization of Latent Semantics in GANs](https://mlsanity.com/paper/2007.06600/) (2020)
- [BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment](https://mlsanity.com/paper/2104.13371/) (2021)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [Deep multi-scale video prediction beyond mean square error](https://mlsanity.com/paper/1511.05440/) (2015)
- [NAS-FPN: Learning Scalable Feature Pyramid Architecture for Object Detection](https://mlsanity.com/paper/1904.07392/) (2019)

## Built on by (most cited first, 16 of 16)

- [GestureLSM: Latent Shortcut based Co-Speech Gesture Generation with Spatial-Temporal Modeling](https://mlsanity.com/paper/2501.18898/) (2025)
- [KinMo: Kinematic-aware Human Motion Understanding and Generation](https://mlsanity.com/paper/2411.15472/) (2024)
- [InsTaG: Learning Personalized 3D Talking Head from Few-Second Video](https://mlsanity.com/paper/2502.20387/) (2025)
- [Kubrick: Multimodal Agent Collaborations for Synthetic Video Generation](https://mlsanity.com/paper/2408.10453/) (2024)
- [Intentional Gesture: Deliver Your Intentions with Gestures for Speech](https://mlsanity.com/paper/2505.15197/) (2025)
- [GaussianStyle: Gaussian Head Avatar via StyleGAN](https://mlsanity.com/paper/2402.00827/) (2024)
- [HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis](https://mlsanity.com/paper/2509.16748/) (2025)
- [Delta-Triplane Transformers as Occupancy World Models](https://mlsanity.com/paper/2503.07338/) (2025)
- [LiveGesture Streamable Co-Speech Gesture Generation Model](https://mlsanity.com/paper/2604.10927/) (2026)
- [HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars](https://mlsanity.com/paper/2507.02803/) (2025)
- [Diffusion-Based Image Editing: An Unforeseen Adversary to Robust Invisible Watermarks](https://mlsanity.com/paper/2511.05598/) (2025)
- [Rethinking Audio-Visual Adversarial Vulnerability from Temporal and Modality Perspectives](https://mlsanity.com/paper/2502.11858/) (2025)
- [MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video](https://mlsanity.com/paper/2405.12806/) (2024)
- [FADE: Adversarial Concept Erasure in Flow Models](https://mlsanity.com/paper/2507.12283/) (2025)
- [Robust Concept Erasure in Diffusion Models: A Theoretical Perspective on Security and Robustness](https://mlsanity.com/paper/2509.12024/) (2025)
- [TDMM-LM: Bridging Facial Understanding and Animation via Language Models](https://mlsanity.com/paper/2603.16936/) (2026)

## Abstract (arXiv)

Recent years have witnessed considerable achievements in facial avatar reconstruction with neural volume rendering. Despite notable advancements, the reconstruction of complex and dynamic head movements from monocular videos still suffers from capturing and restoring fine-grained details. In this work, we propose a novel approach, named Tri2-plane, for monocular photo-realistic volumetric head avatar reconstructions. Distinct from the existing works that rely on a single tri-plane deformation field for dynamic facial modeling, the proposed Tri2-plane leverages the principle of feature pyramids and three top-to-down lateral connections tri-planes for details improvement. It samples and renders facial details at multiple scales, transitioning from the entire face to specific local regions and then to even more refined sub-regions. Moreover, we incorporate a camera-based geometry-aware sliding window method as an augmentation in training, which improves the robustness beyond the canonical space, with a particular improvement in cross-identity generation capabilities. Experimental outcomes indicate that the Tri2-plane not only surpasses existing methodologies but also achieves superior performance across quantitative and qualitative assessments. The project website is: urlhttps://songluchuan.github.io/Tri2Plane.github.io/.
