# T-FOLEY: A Controllable Waveform-Domain Diffusion Model for Temporal-Event-Guided Foley Sound Synthesis

arXiv: https://arxiv.org/abs/2401.09294 · HTML: https://mlsanity.com/paper/2401.09294/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 22 of its 24 references that are in the map.
- First posted on arXiv 17 Jan 2024.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 22 of 22)

- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Variational Diffusion Models](https://mlsanity.com/paper/2107.00630/) (2021)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [WaveGrad: Estimating Gradients for Waveform Generation](https://mlsanity.com/paper/2009.00713/) (2020)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [PANNs: Large-Scale Pretrained Audio Neural Networks for Audio Pattern Recognition](https://mlsanity.com/paper/1912.10211/) (2019)
- [AudioGen: Textually Guided Audio Generation](https://mlsanity.com/paper/2209.15352/) (2022)
- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [Generating Visually Aligned Sound from Videos](https://mlsanity.com/paper/2008.00820/) (2020)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [CRASH: Raw Audio Score-based Generative Modeling for Controllable High-resolution Drum Sound Synthesis](https://mlsanity.com/paper/2106.07431/) (2021)
- [Temporal FiLM: Capturing Long-Range Sequence Dependencies with Feature-Wise Modulations](https://mlsanity.com/paper/1909.06628/) (2019)
- [DrumGAN: Synthesis of Drum Sounds With Timbral Feature Conditioning Using Generative Adversarial Networks](https://mlsanity.com/paper/2008.12073/) (2020)
- [Full-band General Audio Synthesis with Score-based Diffusion](https://mlsanity.com/paper/2210.14661/) (2022)
- [Conditional Sound Generation Using Neural Discrete Time-Frequency Representation Learning](https://mlsanity.com/paper/2107.09998/) (2021)
- [FoleyGAN: Visually Guided Generative Adversarial Network-Based Synchronous Sound Generation in Silent Videos](https://mlsanity.com/paper/2107.09262/) (2021)
- [AutoFoley: Artificial Synthesis of Synchronized Sound Tracks for Silent Videos with Deep Learning](https://mlsanity.com/paper/2002.10981/) (2020)
- [Foley Sound Synthesis at the DCASE 2023 Challenge](https://mlsanity.com/paper/2304.12521/) (2023)
- [VarietySound: Timbre-Controllable Video to Sound Generation via Unsupervised Information Disentanglement](https://mlsanity.com/paper/2211.10666/) (2022)
- [Generating Diverse Realistic Laughter for Interactive Art](https://mlsanity.com/paper/2111.03146/) (2021)
- [Neural Synthesis of Footsteps Sound Effects with Generative Adversarial Networks](https://mlsanity.com/paper/2110.09605/) (2021)

## Built on by (most cited first, 19 of 19)

- [MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis](https://mlsanity.com/paper/2412.15322/) (2024)
- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [Video-Guided Foley Sound Generation with Multimodal Controls](https://mlsanity.com/paper/2411.17698/) (2024)
- [KAD: No More FAD! An Effective and Efficient Evaluation Metric for Audio Generation](https://mlsanity.com/paper/2502.15602/) (2025)
- [Video-Foley: Two-Stage Video-To-Sound Generation via Temporal Event Condition For Foley Sound](https://mlsanity.com/paper/2408.11915/) (2024)
- [Naturalistic Music Decoding from EEG Data via Latent Diffusion Models](https://mlsanity.com/paper/2405.09062/) (2024)
- [JUST-DUB-IT: Video Dubbing via Joint Audio-Visual Diffusion](https://mlsanity.com/paper/2601.22143/) (2026)
- [The Sound of Water: Inferring Physical Properties from Pouring Liquids](https://mlsanity.com/paper/2411.11222/) (2024)
- [FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment](https://mlsanity.com/paper/2412.15023/) (2024)
- [MambaFoley: Foley Sound Generation using Selective State-Space Models](https://mlsanity.com/paper/2409.09162/) (2024)
- [Hear What Matters! Text-conditioned Selective Video-to-Audio Generation](https://mlsanity.com/paper/2512.02650/) (2025)
- [When Humans Growl and Birds Speak: High-Fidelity Voice Conversion from Human to Animal and Designed Sounds](https://mlsanity.com/paper/2505.24336/) (2025)
- [Audio Palette: A Diffusion Transformer with Multi-Signal Conditioning for Controllable Foley Synthesis](https://mlsanity.com/paper/2510.12175/) (2025)
- [StereoSync: Spatially-Aware Stereo Audio Generation from Video](https://mlsanity.com/paper/2510.05828/) (2025)
- [FoleyGRAM: Video-to-Audio Generation with GRAM-Aligned Multimodal Encoders](https://mlsanity.com/paper/2510.05829/) (2025)
- [A Production-Oriented Framework for Evaluation of SFX Generation](https://mlsanity.com/paper/2607.09973/) (2026)
- [Exploring Efficient Waveform Diffusion Models for Foley Sound Generation](https://mlsanity.com/paper/2607.29148/) (2026)
- [Relational Synthesis: Structure-Mediated Concatenative Synthesis for Foley and Retrieval-Augmented Audio Generation](https://mlsanity.com/paper/2610.05768/) (2026)
- [PhysicsSliders: Learning Physical Controls for Audio Foley Generation](https://mlsanity.com/paper/2610.18597/) (2026)

## Abstract (arXiv)

Foley sound, audio content inserted synchronously with videos, plays a critical role in the user experience of multimedia content. Recently, there has been active research in Foley sound synthesis, leveraging the advancements in deep generative models. However, such works mainly focus on replicating a single sound class or a textual sound description, neglecting temporal information, which is crucial in the practical applications of Foley sound. We present T-Foley, a Temporal-event-guided waveform generation model for Foley sound synthesis. T-Foley generates high-quality audio using two conditions: the sound class and temporal event feature. For temporal conditioning, we devise a temporal event feature and a novel conditioning technique named Block-FiLM. T-Foley achieves superior performance in both objective and subjective evaluation metrics and generates Foley sound well-synchronized with the temporal events. Additionally, we showcase T-Foley's practical applications, particularly in scenarios involving vocal mimicry for temporal event control. We show the demo on our companion website.
