# MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World

arXiv: https://arxiv.org/abs/2401.08577 · HTML: https://mlsanity.com/paper/2401.08577/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 61 references that are in the map.
- First posted on arXiv 16 Jan 2024.

## Builds on (most cited first, 30 of 46)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [OPT: Open Pre-trained Transformer Language Models](https://mlsanity.com/paper/2205.01068/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [PointLLM: Empowering Large Language Models to Understand Point Clouds](https://mlsanity.com/paper/2308.16911/) (2023)
- [The Sound of Pixels](https://mlsanity.com/paper/1804.03160/) (2018)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [Point-Bind & Point-LLM: Aligning Point Cloud with Multi-modality for 3D Understanding, Generation, and Instruction Following](https://mlsanity.com/paper/2309.00615/) (2023)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [LLM-Grounder: Open-Vocabulary 3D Visual Grounding with Large Language Model as an Agent](https://mlsanity.com/paper/2309.12311/) (2023)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Habitat-Matterport 3D Semantics Dataset](https://mlsanity.com/paper/2210.05633/) (2022)
- [More Than a Feeling: Learning to Grasp and Regrasp using Vision and Touch](https://mlsanity.com/paper/1805.11085/) (2018)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [3D-GPT: Procedural 3D Modeling with Large Language Models](https://mlsanity.com/paper/2310.12945/) (2023)
- [AnyMAL: An Efficient and Scalable Any-Modality Augmented Language Model](https://mlsanity.com/paper/2309.16058/) (2023)
- [Foley Music: Learning to Generate Music from Videos](https://mlsanity.com/paper/2007.10984/) (2020)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations](https://mlsanity.com/paper/2109.07991/) (2021)
- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [The Feeling of Success: Does Touch Sensing Help Predict Grasp Outcomes?](https://mlsanity.com/paper/1710.05512/) (2017)

## Built on by (most cited first, 30 of 39)

- [3D-VLA: A 3D Vision-Language-Action Generative World Model](https://mlsanity.com/paper/2403.09631/) (2024)
- [A Survey on Vision-Language-Action Models for Embodied AI](https://mlsanity.com/paper/2405.14093/) (2024)
- [VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction](https://mlsanity.com/paper/2505.20279/) (2025)
- [Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Method](https://mlsanity.com/paper/2412.09082/) (2024)
- [Lexicon3D: Probing Visual Foundation Models for Complex 3D Scene Understanding](https://mlsanity.com/paper/2409.03757/) (2024)
- [A Survey on the Optimization of Large Language Model-based Agents](https://mlsanity.com/paper/2503.12434/) (2025)
- [When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models](https://mlsanity.com/paper/2405.10255/) (2024)
- [Visual Large Language Models for Generalized and Specialized Applications](https://mlsanity.com/paper/2501.02765/) (2025)
- [Towards Robust and Secure Embodied AI: A Survey on Vulnerabilities and Attacks](https://mlsanity.com/paper/2502.13175/) (2025)
- [3DLLM-Mem: Long-Term Spatial-Temporal Memory for Embodied 3D Large Language Model](https://mlsanity.com/paper/2505.22657/) (2025)
- [Embodied AI: From LLMs to World Models](https://mlsanity.com/paper/2509.20021/) (2025)
- [From Specific-MLLMs to Omni-MLLMs: A Survey on MLLMs Aligned with Multi-modalities](https://mlsanity.com/paper/2412.11694/) (2024)
- [PhysVLM: Enabling Visual Language Models to Understand Robotic Physical Reachability](https://mlsanity.com/paper/2503.08481/) (2025)
- [CREMA: Generalizable and Efficient Video-Language Reasoning via Multimodal Modular Fusion](https://mlsanity.com/paper/2402.05889/) (2024)
- [ChatCam: Empowering Camera Control through Conversational AI](https://mlsanity.com/paper/2409.17331/) (2024)
- [A Step Toward World Models: A Survey on Robotic Manipulation](https://mlsanity.com/paper/2511.02097/) (2025)
- [Learning from Trials and Errors: Reflective Test-Time Planning for Embodied LLMs](https://mlsanity.com/paper/2602.21198/) (2026)
- [Masked Point-Entity Contrast for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2504.19500/) (2025)
- [Task-oriented Sequential Grounding and Navigation in 3D Scenes](https://mlsanity.com/paper/2408.04034/) (2024)
- [Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description](https://mlsanity.com/paper/2412.01398/) (2024)
- [OmniVLA: Physically-Grounded Multimodal VLA with Unified Multi-Sensor Perception for Robotic Manipulation](https://mlsanity.com/paper/2511.01210/) (2025)
- [LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control](https://mlsanity.com/paper/2406.16038/) (2024)
- [HIS-GPT: Towards 3D Human-In-Scene Multimodal Understanding](https://mlsanity.com/paper/2503.12955/) (2025)
- [Omni-Safety under Cross-Modality Conflict: Vulnerabilities, Dynamics Mechanisms and Efficient Alignment](https://mlsanity.com/paper/2602.10161/) (2026)
- [MARPLE: A Benchmark for Long-Horizon Inference](https://mlsanity.com/paper/2410.01926/) (2024)
- [Understanding and Evaluating Hallucinations in 3D Visual Language Models](https://mlsanity.com/paper/2502.15888/) (2025)
- [BFANet: Revisiting 3D Semantic Segmentation with Boundary Feature Analysis](https://mlsanity.com/paper/2503.12539/) (2025)
- [Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Querying](https://mlsanity.com/paper/2503.21767/) (2025)
- [X-Capture: An Open-Source Portable Device for Multi-Sensory Learning](https://mlsanity.com/paper/2504.02318/) (2025)
- [From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes](https://mlsanity.com/paper/2506.04897/) (2025)

## Abstract (arXiv)

Human beings possess the capability to multiply a melange of multisensory cues while actively exploring and interacting with the 3D world. Current multi-modal large language models, however, passively absorb sensory data as inputs, lacking the capacity to actively interact with the objects in the 3D environment and dynamically collect their multisensory information. To usher in the study of this area, we propose MultiPLY, a multisensory embodied large language model that could incorporate multisensory interactive data, including visual, audio, tactile, and thermal information into large language models, thereby establishing the correlation among words, actions, and percepts. To this end, we first collect Multisensory Universe, a large-scale multisensory interaction dataset comprising 500k data by deploying an LLM-powered embodied agent to engage with the 3D environment. To perform instruction tuning with pre-trained LLM on such generated data, we first encode the 3D scene as abstracted object-centric representations and then introduce action tokens denoting that the embodied agent takes certain actions within the environment, as well as state tokens that represent the multisensory state observations of the agent at each time step. In the inference time, MultiPLY could generate action tokens, instructing the agent to take the action in the environment and obtain the next multisensory state observation. The observation is then appended back to the LLM via state tokens to generate subsequent text or action tokens. We demonstrate that MultiPLY outperforms baselines by a large margin through a diverse set of embodied tasks involving object retrieval, tool use, multisensory captioning, and task decomposition.
