# Using Natural Language Inference to Improve Persona Extraction from Dialogue in a New Domain

arXiv: https://arxiv.org/abs/2401.06742 · HTML: https://mlsanity.com/paper/2401.06742/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 35 references that are in the map.
- First posted on arXiv 12 Jan 2024.

## Builds on (most cited first, 23 of 23)

- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [BART: Denoising Sequence-to-Sequence Pre-training for Natural Language Generation, Translation, and Comprehension](https://mlsanity.com/paper/1910.13461/) (2019)
- [A Broad-Coverage Challenge Corpus for Sentence Understanding through Inference](https://mlsanity.com/paper/1704.05426/) (2017)
- [A large annotated corpus for learning natural language inference](https://mlsanity.com/paper/1508.05326/) (2015)
- [A Diversity-Promoting Objective Function for Neural Conversation Models](https://mlsanity.com/paper/1510.03055/) (2015)
- [Diverse Beam Search: Decoding Diverse Solutions from Neural Sequence Models](https://mlsanity.com/paper/1610.02424/) (2016)
- [COMET-ATOMIC 2020: On Symbolic and Neural Commonsense Knowledge Graphs](https://mlsanity.com/paper/2010.05953/) (2020)
- [A Persona-Based Neural Conversation Model](https://mlsanity.com/paper/1603.06155/) (2016)
- [ParlAI: A Dialog Research Software Platform](https://mlsanity.com/paper/1705.06476/) (2017)
- [Dialogue Natural Language Inference](https://mlsanity.com/paper/1811.00671/) (2018)
- [Learning to Speak and Act in a Fantasy Text Adventure Game](https://mlsanity.com/paper/1903.03094/) (2019)
- ["Let Your Characters Tell Their Story": A Dataset for Character-Centric Narrative Understanding](https://mlsanity.com/paper/2109.05438/) (2021)
- [How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds](https://mlsanity.com/paper/2010.00685/) (2020)
- [Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence](https://mlsanity.com/paper/2210.07109/) (2022)
- [Am I Me or You? State-of-the-Art Dialogue Models Cannot Maintain an Identity](https://mlsanity.com/paper/2112.05843/) (2021)
- [PeaCoK: Persona Commonsense Knowledge for Consistent and Engaging Narratives](https://mlsanity.com/paper/2305.02364/) (2023)
- [FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information](https://mlsanity.com/paper/2305.01528/) (2023)
- [Improving Personality Consistency in Conversation by Persona Extending](https://mlsanity.com/paper/2208.10816/) (2022)
- [ALOHA: Artificial Learning of Human Attributes for Dialogue Agents](https://mlsanity.com/paper/1910.08293/) (2019)
- [Learning to Predict Persona Information forDialogue Personalization without Explicit Persona Description](https://mlsanity.com/paper/2111.15093/) (2021)
- [Extracting and Inferring Personal Attributes from Dialogue](https://mlsanity.com/paper/2109.12702/) (2021)
- [Ontologically Faithful Generation of Non-Player Character Dialogues](https://mlsanity.com/paper/2212.10618/) (2022)
- [Measuring the `I don't know' Problem through the Lens of Gricean Quantity](https://mlsanity.com/paper/2010.12786/) (2020)

## Built on by (most cited first, 2 of 2)

- [The Imperative of Conversation Analysis in the Era of LLMs: A Survey of Tasks, Techniques, and Trends](https://mlsanity.com/paper/2409.14195/) (2024)
- [UPCS: Unbiased Persona Construction for Dialogue Generation](https://mlsanity.com/paper/2409.05257/) (2024)

## Abstract (arXiv)

While valuable datasets such as PersonaChat provide a foundation for training persona-grounded dialogue agents, they lack diversity in conversational and narrative settings, primarily existing in the "real" world. To develop dialogue agents with unique personas, models are trained to converse given a specific persona, but hand-crafting these persona can be time-consuming, thus methods exist to automatically extract persona information from existing character-specific dialogue. However, these persona-extraction models are also trained on datasets derived from PersonaChat and struggle to provide high-quality persona information from conversational settings that do not take place in the real world, such as the fantasy-focused dataset, LIGHT. Creating new data to train models on a specific setting is human-intensive, thus prohibitively expensive. To address both these issues, we introduce a natural language inference method for post-hoc adapting a trained persona extraction model to a new setting. We draw inspiration from the literature of dialog natural language inference (NLI), and devise NLI-reranking methods to extract structured persona information from dialogue. Compared to existing persona extraction models, our method returns higher-quality extracted persona and requires less human annotation.
