# Identifying Policy Gradient Subspaces

arXiv: https://arxiv.org/abs/2401.06604 · HTML: https://mlsanity.com/paper/2401.06604/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 30 of its 46 references that are in the map.
- First posted on arXiv 12 Jan 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 30)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Intrinsic Dimensionality Explains the Effectiveness of Language Model Fine-Tuning](https://mlsanity.com/paper/2012.13255/) (2020)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Measuring the Intrinsic Dimension of Objective Landscapes](https://mlsanity.com/paper/1804.08838/) (2018)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Gradient Descent Happens in a Tiny Subspace](https://mlsanity.com/paper/1812.04754/) (2018)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.01956/) (2018)
- [Bypassing the Ambient Dimension: Private SGD with Gradient Subspace Identification](https://mlsanity.com/paper/2007.03813/) (2020)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Subspace Adversarial Training](https://mlsanity.com/paper/2111.12229/) (2021)
- [DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems](https://mlsanity.com/paper/2206.00484/) (2022)
- [How many degrees of freedom do we need to train deep networks: a loss landscape perspective](https://mlsanity.com/paper/2107.05802/) (2021)
- [Is High Variance Unavoidable in RL? A Case Study in Continuous Control](https://mlsanity.com/paper/2110.11222/) (2021)
- [Building a Subspace of Policies for Scalable Continual Learning](https://mlsanity.com/paper/2211.10445/) (2022)
- [Improving Neural Network Training in Low Dimensional Random Bases](https://mlsanity.com/paper/2011.04720/) (2020)
- [Learning a subspace of policies for online adaptation in Reinforcement Learning](https://mlsanity.com/paper/2110.05169/) (2021)
- [Fast large-scale optimization by unifying stochastic gradient and quasi-Newton methods](https://mlsanity.com/paper/1311.2115/) (2013)
- [Cliff Diving: Exploring Reward Surfaces in Reinforcement Learning Environments](https://mlsanity.com/paper/2205.07015/) (2022)
- [Few-Shot Learning by Dimensionality Reduction in Gradient Space](https://mlsanity.com/paper/2206.03483/) (2022)
- [A Novel Stochastic Gradient Descent Algorithm for Learning Principal Subspaces](https://mlsanity.com/paper/2212.04025/) (2022)
- [Quasi-Newton's method in the class gradient defined high-curvature subspace](https://mlsanity.com/paper/2012.01938/) (2020)
- [Unified Data Collection for Visual-Inertial Calibration via Deep Reinforcement Learning](https://mlsanity.com/paper/2109.14974/) (2021)
- [The Ladder in Chaos: A Simple and Effective Improvement to General DRL Algorithms by Policy Path Trimming and Boosting](https://mlsanity.com/paper/2303.01391/) (2023)

## Built on by (most cited first, 5 of 5)

- [Does SGD really happen in tiny subspaces?](https://mlsanity.com/paper/2405.16002/) (2024)
- [SubTrack++ : Gradient Subspace Tracking for Scalable LLM Training](https://mlsanity.com/paper/2502.01586/) (2025)
- [Low-Rank Agent-Specific Adaptation (LoRASA) for Multi-Agent Policy Learning](https://mlsanity.com/paper/2502.05573/) (2025)
- [Geometrically Principled Randomized Optimization for Efficient LLM Training](https://mlsanity.com/paper/2510.01878/) (2025)
- [Can We Optimize Deep RL Policy Weights as Trajectory Modeling?](https://mlsanity.com/paper/2503.04074/) (2025)

## Abstract (arXiv)

Policy gradient methods hold great potential for solving complex continuous control tasks. Still, their training efficiency can be improved by exploiting structure within the optimization problem. Recent work indicates that supervised learning can be accelerated by leveraging the fact that gradients lie in a low-dimensional and slowly-changing subspace. In this paper, we conduct a thorough evaluation of this phenomenon for two popular deep policy gradient methods on various simulated benchmark tasks. Our results demonstrate the existence of such gradient subspaces despite the continuously changing data distribution inherent to reinforcement learning. These findings reveal promising directions for future work on more efficient reinforcement learning, e.g., through improving parameter-space exploration or enabling second-order optimization.
