# Towards Goal-Oriented Agents for Evolving Problems Observed via Conversation

arXiv: https://arxiv.org/abs/2401.05822 · HTML: https://mlsanity.com/paper/2401.05822/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 21 references that are in the map.
- First posted on arXiv 11 Jan 2024.

## Builds on (most cited first, 17 of 17)

- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [MultiWOZ -- A Large-Scale Multi-Domain Wizard-of-Oz Dataset for Task-Oriented Dialogue Modelling](https://mlsanity.com/paper/1810.00278/) (2018)
- [MultiWOZ 2.2 : A Dialogue Dataset with Additional Annotation Corrections and State Tracking Baselines](https://mlsanity.com/paper/2007.12720/) (2020)
- [Compositional Attention Networks for Machine Reasoning](https://mlsanity.com/paper/1803.03067/) (2018)
- [Interactive Fiction Games: A Colossal Adventure](https://mlsanity.com/paper/1909.05398/) (2019)
- [Keep CALM and Explore: Language Models for Action Generation in Text-based Games](https://mlsanity.com/paper/2010.02903/) (2020)
- [Relational Deep Reinforcement Learning](https://mlsanity.com/paper/1806.01830/) (2018)
- [A User Simulator for Task-Completion Dialogues](https://mlsanity.com/paper/1612.05688/) (2016)
- [Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning](https://mlsanity.com/paper/1812.01628/) (2018)
- [End-to-End Task-Completion Neural Dialogue Systems](https://mlsanity.com/paper/1703.01008/) (2017)
- [Counting to Explore and Generalize in Text-based Games](https://mlsanity.com/paper/1806.11525/) (2018)
- [CHAI: A CHatbot AI for Task-Oriented Dialogue with Offline Reinforcement Learning](https://mlsanity.com/paper/2204.08426/) (2022)
- [Improving Deep Reinforcement Learning in Minecraft with Action Advice](https://mlsanity.com/paper/1908.01007/) (2019)
- [Relational-Grid-World: A Novel Relational Reasoning Environment and An Agent Model for Relational Information Extraction](https://mlsanity.com/paper/2007.05961/) (2020)

## Built on by (most cited first, 1 of 1)

- [Offline RL by Reward-Weighted Fine-Tuning for Conversation Optimization](https://mlsanity.com/paper/2506.06964/) (2025)

## Abstract (arXiv)

The objective of this work is to train a chatbot capable of solving evolving problems through conversing with a user about a problem the chatbot cannot directly observe. The system consists of a virtual problem (in this case a simple game), a simulated user capable of answering natural language questions that can observe and perform actions on the problem, and a Deep Q-Network (DQN)-based chatbot architecture. The chatbot is trained with the goal of solving the problem through dialogue with the simulated user using reinforcement learning. The contributions of this paper are as follows: a proposed architecture to apply a conversational DQN-based agent to evolving problems, an exploration of training methods such as curriculum learning on model performance and the effect of modified reward functions in the case of increasing environment complexity.
