# The Distributional Reward Critic Framework for Reinforcement Learning Under Perturbed Rewards

arXiv: https://arxiv.org/abs/2401.05710 · HTML: https://mlsanity.com/paper/2401.05710/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 16 of its 26 references that are in the map.
- First posted on arXiv 11 Jan 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)
- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 16 of 16)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Robust Adversarial Reinforcement Learning](https://mlsanity.com/paper/1703.02702/) (2017)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Robust Deep Reinforcement Learning with Adversarial Attacks](https://mlsanity.com/paper/1712.03632/) (2017)
- [Policy Teaching via Environment Poisoning: Training-time Adversarial Attacks against Reinforcement Learning](https://mlsanity.com/paper/2003.12909/) (2020)
- [Reinforcement Learning with Perturbed Rewards](https://mlsanity.com/paper/1810.01032/) (2018)
- [Reinforcement Learning with a Corrupted Reward Channel](https://mlsanity.com/paper/1705.08417/) (2017)
- [An Analysis of Categorical Distributional Reinforcement Learning](https://mlsanity.com/paper/1802.08163/) (2018)
- [Reward Estimation for Variance Reduction in Deep Reinforcement Learning](https://mlsanity.com/paper/1805.03359/) (2018)

## Abstract (arXiv)

The reward signal plays a central role in defining the desired behaviors of agents in reinforcement learning (RL). Rewards collected from realistic environments could be perturbed, corrupted, or noisy due to an adversary, sensor error, or because they come from subjective human feedback. Thus, it is important to construct agents that can learn under such rewards. Existing methodologies for this problem make strong assumptions, including that the perturbation is known in advance, clean rewards are accessible, or that the perturbation preserves the optimal policy. We study a new, more general, class of unknown perturbations, and introduce a distributional reward critic framework for estimating reward distributions and perturbations during training. Our proposed methods are compatible with any RL algorithm. Despite their increased generality, we show that they achieve comparable or better rewards than existing methods in a variety of environments, including those with clean rewards. Under the challenging and generalized perturbations we study, we win/tie the highest return in 44/48 tested settings (compared to 11/48 for the best baseline). Our results broaden and deepen our ability to perform RL in reward-perturbed environments.
