# Reverse Projection: Real-Time Local Space Texture Mapping

arXiv: https://arxiv.org/abs/2401.05593 · HTML: https://mlsanity.com/paper/2401.05593/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 0 of its 4 references that are in the map.
- First posted on arXiv 10 Jan 2024.

## Built on by (most cited first, 1 of 1)

- [Cage-based Texture Transfer with Geometric Filtering](https://mlsanity.com/paper/2606.25220/) (2026)

## Abstract (arXiv)

We present Reverse Projection, a novel projective texture mapping technique for painting a decal directly to the texture of a 3D object. Designed to be used in games, this technique works in real-time. By using projection techniques that are computed in local space textures and outward-looking, users using low-end android devices to high-end gaming desktops are able to enjoy the personalization of their assets. We believe our proposed pipeline is a step in improving the speed and versatility of model painting.
