# Innate-Values-driven Reinforcement Learning based Cooperative Multi-Agent Cognitive Modeling

arXiv: https://arxiv.org/abs/2401.05572 · HTML: https://mlsanity.com/paper/2401.05572/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 24 references that are in the map.
- First posted on arXiv 10 Jan 2024.

## Builds on (most cited first, 8 of 8)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [Value-Decomposition Multi-Agent Actor-Critics](https://mlsanity.com/paper/2007.12306/) (2020)
- [Multi-Objective Multi-Agent Decision Making: A Utility-based Analysis and Survey](https://mlsanity.com/paper/1909.02964/) (2019)
- [Hierarchical Needs Based Self-Adaptive Framework For Cooperative Multi-Robot System](https://mlsanity.com/paper/2004.10920/) (2020)

## Abstract (arXiv)

In multi-agent systems (MAS), the dynamic interaction among multiple decision-makers is driven by their innate values, affecting the environment's state, and can cause specific behavioral patterns to emerge. On the other hand, innate values in cognitive modeling reflect individual interests and preferences for specific tasks and drive them to develop diverse skills and plans, satisfying their various needs and achieving common goals in cooperation. Therefore, building the awareness of AI agents to balance the group utilities and system costs and meet group members' needs in their cooperation is a crucial problem for individuals learning to support their community and even integrate into human society in the long term. However, the current MAS reinforcement learning domain lacks a general intrinsic model to describe agents' dynamic motivation for decision-making and learning from an individual needs perspective in their cooperation. To address the gap, this paper proposes a general MAS innate-values reinforcement learning (IVRL) architecture from the individual preferences angle. We tested the Multi-Agent IVRL Actor-Critic Model in different StarCraft Multi-Agent Challenge (SMAC) settings, which demonstrated its potential to organize the group's behaviours to achieve better performance.
