# ANIM-400K: A Large-Scale Dataset for Automated End-To-End Dubbing of Video

arXiv: https://arxiv.org/abs/2401.05314 · HTML: https://mlsanity.com/paper/2401.05314/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 37 references that are in the map.
- First posted on arXiv 10 Jan 2024.

## Builds on (most cited first, 16 of 16)

- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [YourTTS: Towards Zero-Shot Multi-Speaker TTS and Zero-Shot Voice Conversion for everyone](https://mlsanity.com/paper/2112.02418/) (2021)
- [RAPIQUE: Rapid and Accurate Video Quality Prediction of User Generated Content](https://mlsanity.com/paper/2101.10955/) (2021)
- [End-to-end speaker segmentation for overlap-aware resegmentation](https://mlsanity.com/paper/2104.04045/) (2021)
- [VideoDubber: Machine Translation with Speech-Aware Length Control for Video Dubbing](https://mlsanity.com/paper/2211.16934/) (2022)
- [Machine Translation Verbosity Control for Automatic Dubbing](https://mlsanity.com/paper/2110.03847/) (2021)
- [Isometric MT: Neural Machine Translation for Automatic Dubbing](https://mlsanity.com/paper/2112.08682/) (2021)
- [MuST-Cinema: a Speech-to-Subtitles corpus](https://mlsanity.com/paper/2002.10829/) (2020)
- [Dubbing in Practice: A Large Scale Study of Human Localization With Insights for Automatic Dubbing](https://mlsanity.com/paper/2212.12137/) (2022)
- [Large-scale multilingual audio visual dubbing](https://mlsanity.com/paper/2011.03530/) (2020)
- [Isochrony-Aware Neural Machine Translation for Automatic Dubbing](https://mlsanity.com/paper/2112.08548/) (2021)
- [Prosodic Phrase Alignment for Machine Dubbing](https://mlsanity.com/paper/1908.07226/) (2019)
- [End-to-End Joint Learning of Natural Language Understanding and Dialogue Manager](https://mlsanity.com/paper/1612.00913/) (2016)
- [A Challenging Benchmark of Anime Style Recognition](https://mlsanity.com/paper/2204.14034/) (2022)
- [Cross-lingual Prosody Transfer for Expressive Machine Dubbing](https://mlsanity.com/paper/2306.11658/) (2023)
- [Looking Similar, Sounding Different: Leveraging Counterfactual Cross-Modal Pairs for Audiovisual Representation Learning](https://mlsanity.com/paper/2304.05600/) (2023)

## Built on by (most cited first, 6 of 6)

- [Generative AI for Cel-Animation: A Survey](https://mlsanity.com/paper/2501.06250/) (2025)
- [MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation](https://mlsanity.com/paper/2605.20183/) (2026)
- [Low-Bitrate Video Compression through Semantic-Conditioned Diffusion](https://mlsanity.com/paper/2512.00408/) (2025)
- [IsoChronoMeter: A simple and effective isochronic translation evaluation metric](https://mlsanity.com/paper/2410.11127/) (2024)
- [AnimeScore: A Preference-Based Dataset and Framework for Evaluating Anime-Like Speech Style](https://mlsanity.com/paper/2603.11482/) (2026)
- [A Skill-augmented Agentic Framework and Benchmark for Multi-Video Understanding](https://mlsanity.com/paper/2603.14733/) (2026)

## Abstract (arXiv)

The Internet's wealth of content, with up to 60% published in English, starkly contrasts the global population, where only 18.8% are English speakers, and just 5.1% consider it their native language, leading to disparities in online information access. Unfortunately, automated processes for dubbing of video - replacing the audio track of a video with a translated alternative - remains a complex and challenging task due to pipelines, necessitating precise timing, facial movement synchronization, and prosody matching. While end-to-end dubbing offers a solution, data scarcity continues to impede the progress of both end-to-end and pipeline-based methods. In this work, we introduce Anim-400K, a comprehensive dataset of over 425K aligned animated video segments in Japanese and English supporting various video-related tasks, including automated dubbing, simultaneous translation, guided video summarization, and genre/theme/style classification. Our dataset is made publicly available for research purposes at https://github.com/davidmchan/Anim400K.
