# Neural Population Learning beyond Symmetric Zero-sum Games

arXiv: https://arxiv.org/abs/2401.05133 · HTML: https://mlsanity.com/paper/2401.05133/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 45 references that are in the map.
- First posted on arXiv 10 Jan 2024.

## Builds on (most cited first, 24 of 24)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Progress & Compress: A scalable framework for continual learning](https://mlsanity.com/paper/1805.06370/) (2018)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Safe and Efficient Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1606.02647/) (2016)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot](https://mlsanity.com/paper/2107.06857/) (2021)
- [From Motor Control to Team Play in Simulated Humanoid Football](https://mlsanity.com/paper/2105.12196/) (2021)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization](https://mlsanity.com/paper/2002.08456/) (2020)
- [Emergent Coordination Through Competition](https://mlsanity.com/paper/1902.07151/) (2019)
- [A Generalized Training Approach for Multiagent Learning](https://mlsanity.com/paper/1909.12823/) (2019)
- [α-Rank: Multi-Agent Evaluation by Evolution](https://mlsanity.com/paper/1903.01373/) (2019)
- [Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Games](https://mlsanity.com/paper/2006.08555/) (2020)
- [Correlation in Extensive-Form Games: Saddle-Point Formulation and Benchmarks](https://mlsanity.com/paper/1905.12564/) (2019)
- [Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity](https://mlsanity.com/paper/2110.04041/) (2021)
- [Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solvers](https://mlsanity.com/paper/2106.09435/) (2021)
- [Iterative Empirical Game Solving via Single Policy Best Response](https://mlsanity.com/paper/2106.01901/) (2021)
- [Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solvers](https://mlsanity.com/paper/2210.09257/) (2022)
- [Revisiting Gaussian mixture critics in off-policy reinforcement learning: a sample-based approach](https://mlsanity.com/paper/2204.10256/) (2022)
- [Finding Any Nontrivial Coarse Correlated Equilibrium Is Hard](https://mlsanity.com/paper/1504.06314/) (2015)

## Built on by (most cited first, 4 of 4)

- [A Survey on Self-play Methods in Reinforcement Learning](https://mlsanity.com/paper/2408.01072/) (2024)
- [Policy Space Response Oracles: A Survey](https://mlsanity.com/paper/2403.02227/) (2024)
- [Sample-Efficient Policy Space Response Oracles with Joint Experience Best Response](https://mlsanity.com/paper/2602.06599/) (2026)
- [Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Games](https://mlsanity.com/paper/2607.01498/) (2026)

## Abstract (arXiv)

We study computationally efficient methods for finding equilibria in n-player general-sum games, specifically ones that afford complex visuomotor skills. We show how existing methods would struggle in this setting, either computationally or in theory. We then introduce NeuPL-JPSRO, a neural population learning algorithm that benefits from transfer learning of skills and converges to a Coarse Correlated Equilibrium (CCE) of the game. We show empirical convergence in a suite of OpenSpiel games, validated rigorously by exact game solvers. We then deploy NeuPL-JPSRO to complex domains, where our approach enables adaptive coordination in a MuJoCo control domain and skill transfer in capture-the-flag. Our work shows that equilibrium convergent population learning can be implemented at scale and in generality, paving the way towards solving real-world games between heterogeneous players with mixed motives.
