# Agent AI: Surveying the Horizons of Multimodal Interaction

arXiv: https://arxiv.org/abs/2401.03568 · HTML: https://mlsanity.com/paper/2401.03568/

## Key facts

- Cited by 170 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 110 of its 249 references that are in the map.
- First posted on arXiv 7 Jan 2024.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 110)

- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Scaling Instruction-Finetuned Language Models](https://mlsanity.com/paper/2210.11416/) (2022)
- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [Rethinking the Role of Demonstrations: What Makes In-Context Learning Work?](https://mlsanity.com/paper/2202.12837/) (2022)
- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [LLaVA-Med: Training a Large Language-and-Vision Assistant for Biomedicine in One Day](https://mlsanity.com/paper/2306.00890/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Open X-Embodiment: Robotic Learning Datasets and RT-X Models](https://mlsanity.com/paper/2310.08864/) (2023)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [EVA-CLIP: Improved Training Techniques for CLIP at Scale](https://mlsanity.com/paper/2303.15389/) (2023)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [A Survey on In-context Learning](https://mlsanity.com/paper/2301.00234/) (2022)
- [Retrieval Augmentation Reduces Hallucination in Conversation](https://mlsanity.com/paper/2104.07567/) (2021)
- [Object Hallucination in Image Captioning](https://mlsanity.com/paper/1809.02156/) (2018)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)

## Built on by (most cited first, 30 of 170)

- [A Survey on the Memory Mechanism of Large Language Model based Agents](https://mlsanity.com/paper/2404.13501/) (2024)
- [Large Language Models: A Survey](https://mlsanity.com/paper/2402.06196/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Memory in the Age of AI Agents](https://mlsanity.com/paper/2512.13564/) (2025)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [Large Language Model Agent: A Survey on Methodology, Applications and Challenges](https://mlsanity.com/paper/2503.21460/) (2025)
- [The Landscape of Agentic Reinforcement Learning for LLMs: A Survey](https://mlsanity.com/paper/2509.02547/) (2025)
- [Large Language Model-Brained GUI Agents: A Survey](https://mlsanity.com/paper/2411.18279/) (2024)
- [Evaluation and Benchmarking of LLM Agents: A Survey](https://mlsanity.com/paper/2507.21504/) (2025)
- [From LLM Reasoning to Autonomous AI Agents: A Comprehensive Review](https://mlsanity.com/paper/2504.19678/) (2025)
- [UFO: A UI-Focused Agent for Windows OS Interaction](https://mlsanity.com/paper/2402.07939/) (2024)
- [Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systems](https://mlsanity.com/paper/2504.01990/) (2025)
- [Large Multimodal Agents: A Survey](https://mlsanity.com/paper/2402.15116/) (2024)
- [Words or Vision: Do Vision-Language Models Have Blind Faith in Text?](https://mlsanity.com/paper/2503.02199/) (2025)
- [Unified Hallucination Detection for Multimodal Large Language Models](https://mlsanity.com/paper/2402.03190/) (2024)
- [AvaTaR: Optimizing LLM Agents for Tool Usage via Contrastive Reasoning](https://mlsanity.com/paper/2406.11200/) (2024)
- [Ross3D: Reconstructive Visual Instruction Tuning with 3D-Awareness](https://mlsanity.com/paper/2504.01901/) (2025)
- [KnowAgent: Knowledge-Augmented Planning for LLM-Based Agents](https://mlsanity.com/paper/2403.03101/) (2024)
- [LLM Agents for Education: Advances and Applications](https://mlsanity.com/paper/2503.11733/) (2025)
- [Agentic AI: A Comprehensive Survey of Architectures, Applications, and Future Directions](https://mlsanity.com/paper/2510.25445/) (2025)
- [Embodied-RAG: General Non-parametric Embodied Memory for Retrieval and Generation](https://mlsanity.com/paper/2409.18313/) (2024)
- [LLMs are Greedy Agents: Effects of RL Fine-tuning on Decision-Making Abilities](https://mlsanity.com/paper/2504.16078/) (2025)
- [Benchmarking Agentic Workflow Generation](https://mlsanity.com/paper/2410.07869/) (2024)
- [Semantic-Aware Logical Reasoning via a Semiotic Framework](https://mlsanity.com/paper/2509.24765/) (2025)
- [SlowFast-LLaVA-1.5: A Family of Token-Efficient Video Large Language Models for Long-Form Video Understanding](https://mlsanity.com/paper/2503.18943/) (2025)
- [Large Model Based Agents: State-of-the-Art, Cooperation Paradigms, Security and Privacy, and Future Trends](https://mlsanity.com/paper/2409.14457/) (2024)
- [Towards Agentic Recommender Systems in the Era of Multimodal Large Language Models](https://mlsanity.com/paper/2503.16734/) (2025)
- [LLM-based Agentic Reasoning Frameworks: A Survey from Methods to Scenarios](https://mlsanity.com/paper/2508.17692/) (2025)
- [An Interactive Agent Foundation Model](https://mlsanity.com/paper/2402.05929/) (2024)
- [MouSi: Poly-Visual-Expert Vision-Language Models](https://mlsanity.com/paper/2401.17221/) (2024)

## Abstract (arXiv)

Multi-modal AI systems will likely become a ubiquitous presence in our everyday lives. A promising approach to making these systems more interactive is to embody them as agents within physical and virtual environments. At present, systems leverage existing foundation models as the basic building blocks for the creation of embodied agents. Embedding agents within such environments facilitates the ability of models to process and interpret visual and contextual data, which is critical for the creation of more sophisticated and context-aware AI systems. For example, a system that can perceive user actions, human behavior, environmental objects, audio expressions, and the collective sentiment of a scene can be used to inform and direct agent responses within the given environment. To accelerate research on agent-based multimodal intelligence, we define "Agent AI" as a class of interactive systems that can perceive visual stimuli, language inputs, and other environmentally-grounded data, and can produce meaningful embodied actions. In particular, we explore systems that aim to improve agents based on next-embodied action prediction by incorporating external knowledge, multi-sensory inputs, and human feedback. We argue that by developing agentic AI systems in grounded environments, one can also mitigate the hallucinations of large foundation models and their tendency to generate environmentally incorrect outputs. The emerging field of Agent AI subsumes the broader embodied and agentic aspects of multimodal interactions. Beyond agents acting and interacting in the physical world, we envision a future where people can easily create any virtual reality or simulated scene and interact with agents embodied within the virtual environment.
