# FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenes

arXiv: https://arxiv.org/abs/2401.03470 · HTML: https://mlsanity.com/paper/2401.03470/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 71 references that are in the map.
- First posted on arXiv 7 Jan 2024.

## Builds on (most cited first, 30 of 40)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Improved Techniques for Training Score-Based Generative Models](https://mlsanity.com/paper/2006.09011/) (2020)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [DiffusionCLIP: Text-Guided Diffusion Models for Robust Image Manipulation](https://mlsanity.com/paper/2110.02711/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling](https://mlsanity.com/paper/1908.00222/) (2019)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [SceneFormer: Indoor Scene Generation with Transformers](https://mlsanity.com/paper/2012.09793/) (2020)
- [DiffSinger: Singing Voice Synthesis via Shallow Diffusion Mechanism](https://mlsanity.com/paper/2105.02446/) (2021)
- [Scan2CAD: Learning CAD Model Alignment in RGB-D Scans](https://mlsanity.com/paper/1811.11187/) (2018)
- [FastDiff: A Fast Conditional Diffusion Model for High-Quality Speech Synthesis](https://mlsanity.com/paper/2204.09934/) (2022)
- [Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models](https://mlsanity.com/paper/1811.12463/) (2018)
- [LEGO-Net: Learning Regular Rearrangements of Objects in Rooms](https://mlsanity.com/paper/2301.09629/) (2023)
- [Human-centric Indoor Scene Synthesis Using Stochastic Grammar](https://mlsanity.com/paper/1808.08473/) (2018)
- [OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets](https://mlsanity.com/paper/2007.12868/) (2020)
- [DiffPose: Multi-hypothesis Human Pose Estimation using Diffusion models](https://mlsanity.com/paper/2211.16487/) (2022)
- [Deep Generative Modeling for Scene Synthesis via Hybrid Representations](https://mlsanity.com/paper/1808.02084/) (2018)
- [CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion](https://mlsanity.com/paper/2305.16283/) (2023)
- [End-to-End Optimization of Scene Layout](https://mlsanity.com/paper/2007.11744/) (2020)

## Built on by (most cited first, 10 of 10)

- [DeBaRA: Denoising-Based 3D Room Arrangement Generation](https://mlsanity.com/paper/2409.18336/) (2024)
- [RoomCraft: Controllable and Complete 3D Indoor Scene Generation](https://mlsanity.com/paper/2506.22291/) (2025)
- [TRELLISWorld: Training-Free World Generation from Object Generators](https://mlsanity.com/paper/2510.23880/) (2025)
- [MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets](https://mlsanity.com/paper/2404.13923/) (2024)
- [M3DLayout: A Multi-Source Dataset of 3D Indoor Layouts and Structured Descriptions for 3D Generation](https://mlsanity.com/paper/2509.23728/) (2025)
- [HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation](https://mlsanity.com/paper/2508.17832/) (2025)
- [SceneX: Procedural Controllable Large-scale Scene Generation](https://mlsanity.com/paper/2403.15698/) (2024)
- [RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing](https://mlsanity.com/paper/2512.11234/) (2025)
- [DecoRec: Decomposed 3D Scene Reconstruction from Single-View Images via Object-Level Diffusion](https://mlsanity.com/paper/2605.16807/) (2026)
- [Architect-Ant: Editable Automatic Furnishing of Architectural Floor Plans](https://mlsanity.com/paper/2606.10953/) (2026)

## Abstract (arXiv)

Indoor scene generation has attracted significant attention recently as it is crucial for applications of gaming, virtual reality, and interior design. Current indoor scene generation methods can produce reasonable room layouts but often lack diversity and realism. This is primarily due to the limited coverage of existing datasets, including only large furniture without tiny furnishings in daily life. To address these challenges, we propose FurniScene, a large-scale 3D room dataset with intricate furnishing scenes from interior design professionals. Specifically, the FurniScene consists of 11,698 rooms and 39,691 unique furniture CAD models with 89 different types, covering things from large beds to small teacups on the coffee table. To better suit fine-grained indoor scene layout generation, we introduce a novel Two-Stage Diffusion Scene Model (TSDSM) and conduct an evaluation benchmark for various indoor scene generation based on FurniScene. Quantitative and qualitative evaluations demonstrate the capability of our method to generate highly realistic indoor scenes. Our dataset and code will be publicly available soon.
