# Group Activity Recognition using Unreliable Tracked Pose

arXiv: https://arxiv.org/abs/2401.03262 · HTML: https://mlsanity.com/paper/2401.03262/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 53 references that are in the map.
- First posted on arXiv 6 Jan 2024.

## Builds on (most cited first, 28 of 28)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [How transferable are features in deep neural networks?](https://mlsanity.com/paper/1411.1792/) (2014)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [ShuffleNet V2: Practical Guidelines for Efficient CNN Architecture Design](https://mlsanity.com/paper/1807.11164/) (2018)
- [Transformers in Vision: A Survey](https://mlsanity.com/paper/2101.01169/) (2021)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [Learning Spatio-Temporal Features with 3D Residual Networks for Action Recognition](https://mlsanity.com/paper/1708.07632/) (2017)
- [DeepCut: Joint Subset Partition and Labeling for Multi Person Pose Estimation](https://mlsanity.com/paper/1511.06645/) (2015)
- [Hierarchical Deep Temporal Models for Group Activity Recognition](https://mlsanity.com/paper/1607.02643/) (2016)
- [Actor-Transformers for Group Activity Recognition](https://mlsanity.com/paper/2003.12737/) (2020)
- [OpenPifPaf: Composite Fields for Semantic Keypoint Detection and Spatio-Temporal Association](https://mlsanity.com/paper/2103.02440/) (2021)
- [Social Scene Understanding: End-to-End Multi-Person Action Localization and Collective Activity Recognition](https://mlsanity.com/paper/1611.09078/) (2016)
- [Convolutional Relational Machine for Group Activity Recognition](https://mlsanity.com/paper/1904.03308/) (2019)
- [Detecting events and key actors in multi-person videos](https://mlsanity.com/paper/1511.02917/) (2015)
- [CERN: Confidence-Energy Recurrent Network for Group Activity Recognition](https://mlsanity.com/paper/1704.03058/) (2017)
- [Hunting Group Clues with Transformers for Social Group Activity Recognition](https://mlsanity.com/paper/2207.05254/) (2022)
- [COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality](https://mlsanity.com/paper/2112.05892/) (2021)
- [Skeleton-based Relational Reasoning for Group Activity Analysis](https://mlsanity.com/paper/2011.05653/) (2020)
- [Pose is all you need: The pose only group activity recognition system (POGARS)](https://mlsanity.com/paper/2108.04186/) (2021)
- [Sports Video Analysis on Large-Scale Data](https://mlsanity.com/paper/2208.04897/) (2022)
- [A Multi-Stream Convolutional Neural Network Framework for Group Activity Recognition](https://mlsanity.com/paper/1812.10328/) (2018)
- [DECOMPL: Decompositional Learning with Attention Pooling for Group Activity Recognition from a Single Volleyball Image](https://mlsanity.com/paper/2303.06439/) (2023)

## Built on by (most cited first, 1 of 1)

- [Self-supervised Multi-actor Social Activity Understanding in Streaming Videos](https://mlsanity.com/paper/2406.14472/) (2024)

## Abstract (arXiv)

Group activity recognition in video is a complex task due to the need for a model to recognise the actions of all individuals in the video and their complex interactions. Recent studies propose that optimal performance is achieved by individually tracking each person and subsequently inputting the sequence of poses or cropped images/optical flow into a model. This helps the model to recognise what actions each person is performing before they are merged to arrive at the group action class. However, all previous models are highly reliant on high quality tracking and have only been evaluated using ground truth tracking information. In practice it is almost impossible to achieve highly reliable tracking information for all individuals in a group activity video. We introduce an innovative deep learning-based group activity recognition approach called Rendered Pose based Group Activity Recognition System (RePGARS) which is designed to be tolerant of unreliable tracking and pose information. Experimental results confirm that RePGARS outperforms all existing group activity recognition algorithms tested which do not use ground truth detection and tracking information.
