# Hi-Map: Hierarchical Factorized Radiance Field for High-Fidelity Monocular Dense Mapping

arXiv: https://arxiv.org/abs/2401.03203 · HTML: https://mlsanity.com/paper/2401.03203/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 43 references that are in the map.
- First posted on arXiv 6 Jan 2024.

## Builds on (most cited first, 25 of 25)

- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration](https://mlsanity.com/paper/1604.01093/) (2016)
- [Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mapping](https://mlsanity.com/paper/2209.13274/) (2022)
- [SHINE-Mapping: Large-Scale 3D Mapping Using Sparse Hierarchical Implicit Neural Representations](https://mlsanity.com/paper/2210.02299/) (2022)
- [Dense RGB SLAM with Neural Implicit Maps](https://mlsanity.com/paper/2301.08930/) (2023)
- [NeRF-LOAM: Neural Implicit Representation for Large-Scale Incremental LiDAR Odometry and Mapping](https://mlsanity.com/paper/2303.10709/) (2023)
- [CP-SLAM: Collaborative Neural Point-based SLAM System](https://mlsanity.com/paper/2311.08013/) (2023)
- [HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fields](https://mlsanity.com/paper/2310.04787/) (2023)
- [Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensor](https://mlsanity.com/paper/2308.14383/) (2023)
- [MIPS-Fusion: Multi-Implicit-Submaps for Scalable and Robust Online Neural RGB-D Reconstruction](https://mlsanity.com/paper/2308.08741/) (2023)
- [H2-Mapping: Real-time Dense Mapping Using Hierarchical Hybrid Representation](https://mlsanity.com/paper/2306.03207/) (2023)
- [Real-time Scalable Dense Surfel Mapping](https://mlsanity.com/paper/1909.04250/) (2019)
- [NEWTON: Neural View-Centric Mapping for On-the-Fly Large-Scale SLAM](https://mlsanity.com/paper/2303.13654/) (2023)
- [Robust Keyframe-based Dense SLAM with an RGB-D Camera](https://mlsanity.com/paper/1711.05166/) (2017)

## Built on by (most cited first, 6 of 6)

- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians](https://mlsanity.com/paper/2405.16544/) (2024)
- [GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM](https://mlsanity.com/paper/2403.19549/) (2024)
- [Benchmarking Implicit Neural Representation and Geometric Rendering in Real-Time RGB-D SLAM](https://mlsanity.com/paper/2403.19473/) (2024)
- [ResearchPulse: Building Method-Experiment Chains through Multi-Document Scientific Inference](https://mlsanity.com/paper/2509.03565/) (2025)
- [Look Ma, No Ground Truth! Ground-Truth-Free Tuning of Structure from Motion and Visual SLAM](https://mlsanity.com/paper/2412.01116/) (2024)

## Abstract (arXiv)

In this paper, we introduce Hi-Map, a novel monocular dense mapping approach based on Neural Radiance Field (NeRF). Hi-Map is exceptional in its capacity to achieve efficient and high-fidelity mapping using only posed RGB inputs. Our method eliminates the need for external depth priors derived from e.g., a depth estimation model. Our key idea is to represent the scene as a hierarchical feature grid that encodes the radiance and then factorizes it into feature planes and vectors. As such, the scene representation becomes simpler and more generalizable for fast and smooth convergence on new observations. This allows for efficient computation while alleviating noise patterns by reducing the complexity of the scene representation. Buttressed by the hierarchical factorized representation, we leverage the Sign Distance Field (SDF) as a proxy of rendering for inferring the volume density, demonstrating high mapping fidelity. Moreover, we introduce a dual-path encoding strategy to strengthen the photometric cues and further boost the mapping quality, especially for the distant and textureless regions. Extensive experiments demonstrate our method's superiority in geometric and textural accuracy over the state-of-the-art NeRF-based monocular mapping methods.
