# An Empirical Investigation of Value-Based Multi-objective Reinforcement Learning for Stochastic Environments

arXiv: https://arxiv.org/abs/2401.03163 · HTML: https://mlsanity.com/paper/2401.03163/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 13 of its 40 references that are in the map.
- First posted on arXiv 6 Jan 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 13 of 13)

- [Reward Constrained Policy Optimization](https://mlsanity.com/paper/1805.11074/) (2018)
- [A Practical Guide to Multi-Objective Reinforcement Learning and Planning](https://mlsanity.com/paper/2103.09568/) (2021)
- [A Survey of Multi-Objective Sequential Decision-Making](https://mlsanity.com/paper/1402.0590/) (2014)
- [A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptation](https://mlsanity.com/paper/1908.08342/) (2019)
- [Deep Reinforcement Learning and the Deadly Triad](https://mlsanity.com/paper/1812.02648/) (2018)
- [Dynamic Weights in Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/1809.07803/) (2018)
- [Deep Successor Reinforcement Learning](https://mlsanity.com/paper/1606.02396/) (2016)
- [Learning Fair Policies in Multiobjective (Deep) Reinforcement Learning with Average and Discounted Rewards](https://mlsanity.com/paper/2008.07773/) (2020)
- [Scalar reward is not enough: A response to Silver, Singh, Precup and Sutton (2021)](https://mlsanity.com/paper/2112.15422/) (2021)
- [Temporal Abstraction in Reinforcement Learning with the Successor Representation](https://mlsanity.com/paper/2110.05740/) (2021)
- [Sample-Efficient Multi-Objective Learning via Generalized Policy Improvement Prioritization](https://mlsanity.com/paper/2301.07784/) (2023)
- [gTLO: A Generalized and Non-linear Multi-Objective Deep Reinforcement Learning Approach](https://mlsanity.com/paper/2204.04988/) (2022)
- [Addressing the issue of stochastic environments and local decision-making in multi-objective reinforcement learning](https://mlsanity.com/paper/2211.08669/) (2022)

## Built on by (most cited first, 2 of 2)

- [Issues with Value-Based Multi-objective Reinforcement Learning: Value Function Interference and Overestimation Sensitivity](https://mlsanity.com/paper/2402.06266/) (2024)
- [Multi-objective Reinforcement Learning With Augmented States Requires Rewards After Deployment](https://mlsanity.com/paper/2604.15757/) (2026)

## Abstract (arXiv)

One common approach to solve multi-objective reinforcement learning (MORL) problems is to extend conventional Q-learning by using vector Q-values in combination with a utility function. However issues can arise with this approach in the context of stochastic environments, particularly when optimising for the Scalarised Expected Reward (SER) criterion. This paper extends prior research, providing a detailed examination of the factors influencing the frequency with which value-based MORL Q-learning algorithms learn the SER-optimal policy for an environment with stochastic state transitions. We empirically examine several variations of the core multi-objective Q-learning algorithm as well as reward engineering approaches, and demonstrate the limitations of these methods. In particular, we highlight the critical impact of the noisy Q-value estimates issue on the stability and convergence of these algorithms.
