# GLIDE-RL: Grounded Language Instruction through DEmonstration in RL

arXiv: https://arxiv.org/abs/2401.02991 · HTML: https://mlsanity.com/paper/2401.02991/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 21 of its 34 references that are in the map.
- First posted on arXiv 3 Jan 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 21 of 21)

- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Guiding Pretraining in Reinforcement Learning with Large Language Models](https://mlsanity.com/paper/2302.06692/) (2023)
- [Goal-Conditioned Reinforcement Learning: Problems and Solutions](https://mlsanity.com/paper/2201.08299/) (2022)
- [A Survey of Reinforcement Learning Informed by Natural Language](https://mlsanity.com/paper/1906.03926/) (2019)
- [Intrinsic Motivation and Automatic Curricula via Asymmetric Self-Play](https://mlsanity.com/paper/1703.05407/) (2017)
- [Using Natural Language for Reward Shaping in Reinforcement Learning](https://mlsanity.com/paper/1903.02020/) (2019)
- [Grounded Language Learning in a Simulated 3D World](https://mlsanity.com/paper/1706.06551/) (2017)
- [Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learning](https://mlsanity.com/paper/1706.05064/) (2017)
- [Learning with AMIGo: Adversarially Motivated Intrinsic Goals](https://mlsanity.com/paper/2006.12122/) (2020)
- [Autotelic Agents with Intrinsically Motivated Goal-Conditioned Reinforcement Learning: a Short Survey](https://mlsanity.com/paper/2012.09830/) (2020)
- [Learning to Understand Goal Specifications by Modelling Reward](https://mlsanity.com/paper/1806.01946/) (2018)
- [Gated-Attention Architectures for Task-Oriented Language Grounding](https://mlsanity.com/paper/1706.07230/) (2017)
- [Asymmetric self-play for automatic goal discovery in robotic manipulation](https://mlsanity.com/paper/2101.04882/) (2021)
- [ACTRCE: Augmenting Experience via Teacher's Advice For Multi-Goal Reinforcement Learning](https://mlsanity.com/paper/1902.04546/) (2019)
- [It Takes Four to Tango: Multiagent Selfplay for Automatic Curriculum Generation](https://mlsanity.com/paper/2202.10608/) (2022)
- [ZPD Teaching Strategies for Deep Reinforcement Learning from Demonstrations](https://mlsanity.com/paper/1910.12154/) (2019)

## Built on by (most cited first, 2 of 2)

- [SpecRLBench: A Benchmark for Generalization in Specification-Guided Reinforcement Learning](https://mlsanity.com/paper/2604.24729/) (2026)
- [A Research Agenda for Usability and Generalisation in Reinforcement Learning](https://mlsanity.com/paper/2412.16970/) (2024)

## Abstract (arXiv)

One of the final frontiers in the development of complex human - AI collaborative systems is the ability of AI agents to comprehend the natural language and perform tasks accordingly. However, training efficient Reinforcement Learning (RL) agents grounded in natural language has been a long-standing challenge due to the complexity and ambiguity of the language and sparsity of the rewards, among other factors. Several advances in reinforcement learning, curriculum learning, continual learning, language models have independently contributed to effective training of grounded agents in various environments. Leveraging these developments, we present a novel algorithm, Grounded Language Instruction through DEmonstration in RL (GLIDE-RL) that introduces a teacher-instructor-student curriculum learning framework for training an RL agent capable of following natural language instructions that can generalize to previously unseen language instructions. In this multi-agent framework, the teacher and the student agents learn simultaneously based on the student's current skill level. We further demonstrate the necessity for training the student agent with not just one, but multiple teacher agents. Experiments on a complex sparse reward environment validates the effectiveness of our proposed approach.
