# Trajectory-Oriented Policy Optimization with Sparse Rewards

arXiv: https://arxiv.org/abs/2401.02225 · HTML: https://mlsanity.com/paper/2401.02225/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 12 of its 23 references that are in the map.
- First posted on arXiv 4 Jan 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 12 of 12)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Self-Imitation Learning](https://mlsanity.com/paper/1806.05635/) (2018)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [Learning Rewards from Linguistic Feedback](https://mlsanity.com/paper/2009.14715/) (2020)
- [Conservative Agency via Attainable Utility Preservation](https://mlsanity.com/paper/1902.09725/) (2019)
- [Visual Closed-Loop Control for Pouring Liquids](https://mlsanity.com/paper/1610.02610/) (2016)
- [Collective Robot Reinforcement Learning with Distributed Asynchronous Guided Policy Search](https://mlsanity.com/paper/1610.00673/) (2016)
- [Generative Adversarial Self-Imitation Learning](https://mlsanity.com/paper/1812.00950/) (2018)
- [Guided Exploration with Proximal Policy Optimization using a Single Demonstration](https://mlsanity.com/paper/2007.03328/) (2020)
- [Adaptive trajectory-constrained exploration strategy for deep reinforcement learning](https://mlsanity.com/paper/2312.16456/) (2023)

## Built on by (most cited first, 1 of 1)

- [Preference-Guided Reinforcement Learning for Efficient Exploration](https://mlsanity.com/paper/2407.06503/) (2024)

## Abstract (arXiv)

Mastering deep reinforcement learning (DRL) proves challenging in tasks featuring scant rewards. These limited rewards merely signify whether the task is partially or entirely accomplished, necessitating various exploration actions before the agent garners meaningful feedback. Consequently, the majority of existing DRL exploration algorithms struggle to acquire practical policies within a reasonable timeframe. To address this challenge, we introduce an approach leveraging offline demonstration trajectories for swifter and more efficient online RL in environments with sparse rewards. Our pivotal insight involves treating offline demonstration trajectories as guidance, rather than mere imitation, allowing our method to learn a policy whose distribution of state-action visitation marginally matches that of offline demonstrations. We specifically introduce a novel trajectory distance relying on maximum mean discrepancy (MMD) and cast policy optimization as a distance-constrained optimization problem. We then illustrate that this optimization problem can be streamlined into a policy-gradient algorithm, integrating rewards shaped by insights from offline demonstrations. The proposed algorithm undergoes evaluation across extensive discrete and continuous control tasks with sparse and misleading rewards. The experimental findings demonstrate the significant superiority of our proposed algorithm over baseline methods concerning diverse exploration and the acquisition of an optimal policy.
