# Significance of Anatomical Constraints in Virtual Try-On

arXiv: https://arxiv.org/abs/2401.02110 · HTML: https://mlsanity.com/paper/2401.02110/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 49 references that are in the map.
- First posted on arXiv 4 Jan 2024.

## Builds on (most cited first, 27 of 27)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Image Inpainting for Irregular Holes Using Partial Convolutions](https://mlsanity.com/paper/1804.07723/) (2018)
- [VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalization](https://mlsanity.com/paper/2103.16874/) (2021)
- [VITON: An Image-based Virtual Try-on Network](https://mlsanity.com/paper/1711.08447/) (2017)
- [Toward Characteristic-Preserving Image-based Virtual Try-On Network](https://mlsanity.com/paper/1807.07688/) (2018)
- [View Synthesis by Appearance Flow](https://mlsanity.com/paper/1605.03557/) (2016)
- [Liquid Warping GAN: A Unified Framework for Human Motion Imitation, Appearance Transfer and Novel View Synthesis](https://mlsanity.com/paper/1909.12224/) (2019)
- [Controllable Person Image Synthesis with Attribute-Decomposed GAN](https://mlsanity.com/paper/2003.12267/) (2020)
- [Towards Photo-Realistic Virtual Try-On by Adaptively GeneratingleftrightarrowPreserving Image Content](https://mlsanity.com/paper/2003.05863/) (2020)
- [Parser-Free Virtual Try-on via Distilling Appearance Flows](https://mlsanity.com/paper/2103.04559/) (2021)
- [GP-VTON: Towards General Purpose Virtual Try-on via Collaborative Local-Flow Global-Parsing Learning](https://mlsanity.com/paper/2303.13756/) (2023)
- [Look into Person: Self-supervised Structure-sensitive Learning and A New Benchmark for Human Parsing](https://mlsanity.com/paper/1703.05446/) (2017)
- [Towards Multi-pose Guided Virtual Try-on Network](https://mlsanity.com/paper/1902.11026/) (2019)
- [Style-Based Global Appearance Flow for Virtual Try-On](https://mlsanity.com/paper/2204.01046/) (2022)
- [Single Stage Virtual Try-on via Deformable Attention Flows](https://mlsanity.com/paper/2207.09161/) (2022)
- [Towards Scalable Unpaired Virtual Try-On via Patch-Routed Spatially-Adaptive GAN](https://mlsanity.com/paper/2111.10544/) (2021)
- [ZFlow: Gated Appearance Flow-based Virtual Try-on with 3D Priors](https://mlsanity.com/paper/2109.07001/) (2021)
- [C-VTON: Context-Driven Image-Based Virtual Try-On Network](https://mlsanity.com/paper/2212.04437/) (2022)
- [M2E-Try On Net: Fashion from Model to Everyone](https://mlsanity.com/paper/1811.08599/) (2018)
- [SieveNet: A Unified Framework for Robust Image-Based Virtual Try-On](https://mlsanity.com/paper/2001.06265/) (2020)
- [GarmentGAN: Photo-realistic Adversarial Fashion Transfer](https://mlsanity.com/paper/2003.01894/) (2020)
- [Generating High-Resolution Fashion Model Images Wearing Custom Outfits](https://mlsanity.com/paper/1908.08847/) (2019)
- [LGVTON: A Landmark Guided Approach to Virtual Try-On](https://mlsanity.com/paper/2004.00562/) (2020)

## Abstract (arXiv)

The system of Virtual Try-ON (VTON) allows a user to try a product virtually. In general, a VTON system takes a clothing source and a person's image to predict the try-on output of the person in the given clothing. Although existing methods perform well for simple poses, in case of bent or crossed arms posture or when there is a significant difference between the alignment of the source clothing and the pose of the target person, these methods fail by generating inaccurate clothing deformations. In the VTON methods that employ Thin Plate Spline (TPS) based clothing transformations, this mainly occurs for two reasons - (1)~the second-order smoothness constraint of TPS that restricts the bending of the object plane. (2)~Overlaps among different clothing parts (e.g., sleeves and torso) can not be modeled by a single TPS transformation, as it assumes the clothing as a single planar object; therefore, disregards the independence of movement of different clothing parts. To this end, we make two major contributions. Concerning the bending limitations of TPS, we propose a human AnaTomy-Aware Geometric (ATAG) transformation. Regarding the overlap issue, we propose a part-based warping approach that divides the clothing into independently warpable parts to warp them separately and later combine them. Extensive analysis shows the efficacy of this approach.
