# FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding

arXiv: https://arxiv.org/abs/2401.01970 · HTML: https://mlsanity.com/paper/2401.01970/

## Key facts

- Cited by 86 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 66 references that are in the map.
- First posted on arXiv 3 Jan 2024.

## Builds on (most cited first, 30 of 52)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Reproducible scaling laws for contrastive language-image learning](https://mlsanity.com/paper/2212.07143/) (2022)
- [Open-vocabulary Object Detection via Vision and Language Knowledge Distillation](https://mlsanity.com/paper/2104.13921/) (2021)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [Open-Vocabulary Semantic Segmentation with Mask-adapted CLIP](https://mlsanity.com/paper/2210.04150/) (2022)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Image Segmentation Using Text and Image Prompts](https://mlsanity.com/paper/2112.10003/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [PointCLIP: Point Cloud Understanding by CLIP](https://mlsanity.com/paper/2112.02413/) (2021)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [CRIS: CLIP-Driven Referring Image Segmentation](https://mlsanity.com/paper/2111.15174/) (2021)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [Deep ViT Features as Dense Visual Descriptors](https://mlsanity.com/paper/2112.05814/) (2021)

## Built on by (most cited first, 30 of 86)

- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation](https://mlsanity.com/paper/2403.08321/) (2024)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting](https://mlsanity.com/paper/2403.15624/) (2024)
- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces](https://mlsanity.com/paper/2503.19199/) (2025)
- [Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration](https://mlsanity.com/paper/2502.16652/) (2025)
- [EgoLifter: Open-world 3D Segmentation for Egocentric Perception](https://mlsanity.com/paper/2403.18118/) (2024)
- [GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understanding](https://mlsanity.com/paper/2412.13193/) (2024)
- [LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS](https://mlsanity.com/paper/2507.07136/) (2025)
- [Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting](https://mlsanity.com/paper/2405.04378/) (2024)
- [LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes](https://mlsanity.com/paper/2410.14462/) (2024)
- [N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fields](https://mlsanity.com/paper/2403.10997/) (2024)
- [SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians](https://mlsanity.com/paper/2412.10231/) (2024)
- [3D Vision-Language Gaussian Splatting](https://mlsanity.com/paper/2410.07577/) (2024)
- [Compact 3D Gaussian Splatting For Dense Visual SLAM](https://mlsanity.com/paper/2403.11247/) (2024)
- [CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving](https://mlsanity.com/paper/2503.06744/) (2025)
- [DGD: Dynamic 3D Gaussians Distillation](https://mlsanity.com/paper/2405.19321/) (2024)
- [ReferSplat: Referring Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2508.08252/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [GAGS: Granularity-Aware Feature Distillation for Language Gaussian Splatting](https://mlsanity.com/paper/2412.13654/) (2024)
- [LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding](https://mlsanity.com/paper/2412.17635/) (2024)
- [NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11679/) (2024)
- [Occam's LGS: An Efficient Approach for Language Gaussian Splatting](https://mlsanity.com/paper/2412.01807/) (2024)
- [PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding](https://mlsanity.com/paper/2503.18107/) (2025)
- [SIU3R: Simultaneous Scene Understanding and 3D Reconstruction Beyond Feature Alignment](https://mlsanity.com/paper/2507.02705/) (2025)
- [SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting](https://mlsanity.com/paper/2506.08710/) (2025)
- [SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields](https://mlsanity.com/paper/2506.09565/) (2025)

## Abstract (arXiv)

Precisely perceiving the geometric and semantic properties of real-world 3D objects is crucial for the continued evolution of augmented reality and robotic applications. To this end, we present Foundation Model Embedded Gaussian Splatting (FMGS), which incorporates vision-language embeddings of foundation models into 3D Gaussian Splatting (GS). The key contribution of this work is an efficient method to reconstruct and represent 3D vision-language models. This is achieved by distilling feature maps generated from image-based foundation models into those rendered from our 3D model. To ensure high-quality rendering and fast training, we introduce a novel scene representation by integrating strengths from both GS and multi-resolution hash encodings (MHE). Our effective training procedure also introduces a pixel alignment loss that makes the rendered feature distance of the same semantic entities close, following the pixel-level semantic boundaries. Our results demonstrate remarkable multi-view semantic consistency, facilitating diverse downstream tasks, beating state-of-the-art methods by 10.2 percent on open-vocabulary language-based object detection, despite that we are 851X faster for inference. This research explores the intersection of vision, language, and 3D scene representation, paving the way for enhanced scene understanding in uncontrolled real-world environments. We plan to release the code on the project page.
