# SIGNeRF: Scene Integrated Generation for Neural Radiance Fields

arXiv: https://arxiv.org/abs/2401.01647 · HTML: https://mlsanity.com/paper/2401.01647/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 49 of its 60 references that are in the map.
- First posted on arXiv 3 Jan 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 49)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [Novel View Synthesis with Diffusion Models](https://mlsanity.com/paper/2210.04628/) (2022)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [CLIP-Forge: Towards Zero-Shot Text-to-Shape Generation](https://mlsanity.com/paper/2110.02624/) (2021)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)

## Built on by (most cited first, 11 of 11)

- [View-Consistent 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2403.11868/) (2024)
- [Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery](https://mlsanity.com/paper/2510.15869/) (2025)
- [NaRCan: Natural Refined Canonical Image with Integration of Diffusion Prior for Video Editing](https://mlsanity.com/paper/2406.06523/) (2024)
- [Geometry-Aware Diffusion Models for Multiview Scene Inpainting](https://mlsanity.com/paper/2502.13335/) (2025)
- [FrameDiffuser: G-Buffer-Conditioned Diffusion for Neural Forward Frame Rendering](https://mlsanity.com/paper/2512.16670/) (2025)
- [NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code](https://mlsanity.com/paper/2603.00805/) (2026)
- [Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image](https://mlsanity.com/paper/2505.14537/) (2025)
- [Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control](https://mlsanity.com/paper/2509.05285/) (2025)
- [AI-Driven Stylization of 3D Environments](https://mlsanity.com/paper/2411.06067/) (2024)
- [CADMorph: Geometry-Driven Parametric CAD Editing via a Plan-Generate-Verify Loop](https://mlsanity.com/paper/2512.11480/) (2025)
- [Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation](https://mlsanity.com/paper/2606.23514/) (2026)

## Abstract (arXiv)

Advances in image diffusion models have recently led to notable improvements in the generation of high-quality images. In combination with Neural Radiance Fields (NeRFs), they enabled new opportunities in 3D generation. However, most generative 3D approaches are object-centric and applying them to editing existing photorealistic scenes is not trivial. We propose SIGNeRF, a novel approach for fast and controllable NeRF scene editing and scene-integrated object generation. A new generative update strategy ensures 3D consistency across the edited images, without requiring iterative optimization. We find that depth-conditioned diffusion models inherently possess the capability to generate 3D consistent views by requesting a grid of images instead of single views. Based on these insights, we introduce a multi-view reference sheet of modified images. Our method updates an image collection consistently based on the reference sheet and refines the original NeRF with the newly generated image set in one go. By exploiting the depth conditioning mechanism of the image diffusion model, we gain fine control over the spatial location of the edit and enforce shape guidance by a selected region or an external mesh.
