# DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM

arXiv: https://arxiv.org/abs/2401.01545 · HTML: https://mlsanity.com/paper/2401.01545/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 100 references that are in the map.
- First posted on arXiv 3 Jan 2024.

## Builds on (most cited first, 30 of 60)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residuals](https://mlsanity.com/paper/1905.02082/) (2019)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM](https://mlsanity.com/paper/1804.00874/) (2018)

## Built on by (most cited first, 23 of 23)

- [NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising](https://mlsanity.com/paper/2403.20034/) (2024)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [Automatic News Generation and Fact-Checking System Based on Language Processing](https://mlsanity.com/paper/2405.10492/) (2024)
- [Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methods](https://mlsanity.com/paper/2408.04268/) (2024)
- [Utilizing Deep Learning to Optimize Software Development Processes](https://mlsanity.com/paper/2404.13630/) (2024)
- [Comprehensive Survey of Model Compression and Speed up for Vision Transformers](https://mlsanity.com/paper/2404.10407/) (2024)
- [VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes](https://mlsanity.com/paper/2505.18992/) (2025)
- [Affordance Field Intervention: Enabling VLAs to Escape Memory Traps in Robotic Manipulation](https://mlsanity.com/paper/2512.07472/) (2025)
- [MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation](https://mlsanity.com/paper/2506.18678/) (2025)
- [RoadBEV: Road Surface Reconstruction in Bird's Eye View](https://mlsanity.com/paper/2404.06605/) (2024)
- [End-To-End Training and Testing Gamification Framework to Learn Human Highway Driving](https://mlsanity.com/paper/2404.10849/) (2024)
- [Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions](https://mlsanity.com/paper/2602.04251/) (2026)
- [Look Ma, No Ground Truth! Ground-Truth-Free Tuning of Structure from Motion and Visual SLAM](https://mlsanity.com/paper/2412.01116/) (2024)
- [CAD-SLAM: Consistency-Aware Dynamic SLAM with Dynamic-Static Decoupled Mapping](https://mlsanity.com/paper/2505.19420/) (2025)
- [ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos](https://mlsanity.com/paper/2509.17864/) (2025)
- [Dynamic Visual SLAM using a General 3D Prior](https://mlsanity.com/paper/2512.06868/) (2025)
- [RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction](https://mlsanity.com/paper/2602.20807/) (2026)
- [Dropping the D: RGB-D SLAM Without the Depth Sensor](https://mlsanity.com/paper/2510.06216/) (2025)
- [ACE-SLAM: Scene Coordinate Regression for Neural Implicit Real-Time SLAM](https://mlsanity.com/paper/2512.14032/) (2025)
- [Efficient Segment Anything with Depth-Aware Fusion and Limited Training Data](https://mlsanity.com/paper/2602.11804/) (2026)
- [RoSe-SLAM: Robust Semantic-Aware Gaussian Splatting SLAM from Dynamic Monocular Videos](https://mlsanity.com/paper/2608.29003/) (2026)
- [SCOUT-SLAM: Structurally-Coupled Dual Uncertainty-Aware 3DGS SLAM in the Wild](https://mlsanity.com/paper/2609.14634/) (2026)
- [All-St3R SLAM: Real-time RGB Dynamic SLAM with Pixel-wise Motion Masking](https://mlsanity.com/paper/2610.16143/) (2026)

## Abstract (arXiv)

SLAM systems based on NeRF have demonstrated superior performance in rendering quality and scene reconstruction for static environments compared to traditional dense SLAM. However, they encounter tracking drift and mapping errors in real-world scenarios with dynamic interferences. To address these issues, we introduce DDN-SLAM, the first real-time dense dynamic neural implicit SLAM system integrating semantic features. To address dynamic tracking interferences, we propose a feature point segmentation method that combines semantic features with a mixed Gaussian distribution model. To avoid incorrect background removal, we propose a mapping strategy based on sparse point cloud sampling and background restoration. We propose a dynamic semantic loss to eliminate dynamic occlusions. Experimental results demonstrate that DDN-SLAM is capable of robustly tracking and producing high-quality reconstructions in dynamic environments, while appropriately preserving potential dynamic objects. Compared to existing neural implicit SLAM systems, the tracking results on dynamic datasets indicate an average 90% improvement in Average Trajectory Error (ATE) accuracy.
