# Low-cost Geometry-based Eye Gaze Detection using Facial Landmarks Generated through Deep Learning

arXiv: https://arxiv.org/abs/2401.00406 · HTML: https://mlsanity.com/paper/2401.00406/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 8 of its 25 references that are in the map.
- First posted on arXiv 31 Dec 2023.

## Builds on (most cited first, 8 of 8)

- [UMAP: Uniform Manifold Approximation and Projection for Dimension Reduction](https://mlsanity.com/paper/1802.03426/) (2018)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Eye Tracking for Everyone](https://mlsanity.com/paper/1606.05814/) (2016)
- [Appearance-Based Gaze Estimation in the Wild](https://mlsanity.com/paper/1504.02863/) (2015)
- [ETH-XGaze: A Large Scale Dataset for Gaze Estimation under Extreme Head Pose and Gaze Variation](https://mlsanity.com/paper/2007.15837/) (2020)
- [A Coarse-to-Fine Adaptive Network for Appearance-Based Gaze Estimation](https://mlsanity.com/paper/2001.00187/) (2020)
- [Attention Mesh: High-fidelity Face Mesh Prediction in Real-time](https://mlsanity.com/paper/2006.10962/) (2020)
- [Adaptive Feature Fusion Network for Gaze Tracking in Mobile Tablets](https://mlsanity.com/paper/2103.11119/) (2021)

## Built on by (most cited first, 1 of 1)

- [Is Geometry Enough? An Evaluation of Landmark-Based Gaze Estimation](https://mlsanity.com/paper/2603.24724/) (2026)

## Abstract (arXiv)

Introduction: In the realm of human-computer interaction and behavioral research, accurate real-time gaze estimation is critical. Traditional methods often rely on expensive equipment or large datasets, which are impractical in many scenarios. This paper introduces a novel, geometry-based approach to address these challenges, utilizing consumer-grade hardware for broader applicability. Methods: We leverage novel face landmark detection neural networks capable of fast inference on consumer-grade chips to generate accurate and stable 3D landmarks of the face and iris. From these, we derive a small set of geometry-based descriptors, forming an 8-dimensional manifold representing the eye and head movements. These descriptors are then used to formulate linear equations for predicting eye-gaze direction. Results: Our approach demonstrates the ability to predict gaze with an angular error of less than 1.9 degrees, rivaling state-of-the-art systems while operating in real-time and requiring negligible computational resources. Conclusion: The developed method marks a significant step forward in gaze estimation technology, offering a highly accurate, efficient, and accessible alternative to traditional systems. It opens up new possibilities for real-time applications in diverse fields, from gaming to psychological research.
