# Matching of Users and Creators in Two-Sided Markets with Departures

arXiv: https://arxiv.org/abs/2401.00313 · HTML: https://mlsanity.com/paper/2401.00313/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 39 references that are in the map.
- First posted on arXiv 30 Dec 2023.

## Builds on (most cited first, 5 of 5)

- [Modeling Content Creator Incentives on Algorithm-Curated Platforms](https://mlsanity.com/paper/2206.13102/) (2022)
- [Supply-Side Equilibria in Recommender Systems](https://mlsanity.com/paper/2206.13489/) (2022)
- [Optimizing Long-term Social Welfare in Recommender Systems: A Constrained Matching Approach](https://mlsanity.com/paper/2008.00104/) (2020)
- [Towards Content Provider Aware Recommender Systems: A Simulation Study on the Interplay between User and Provider Utilities](https://mlsanity.com/paper/2105.02377/) (2021)
- [Online Learning in a Creator Economy](https://mlsanity.com/paper/2305.11381/) (2023)

## Built on by (most cited first, 5 of 5)

- [Clickbait vs. Quality: How Engagement-Based Optimization Shapes the Content Landscape in Online Platforms](https://mlsanity.com/paper/2401.09804/) (2024)
- [Accounting for AI and Users Shaping One Another: The Role of Mathematical Models](https://mlsanity.com/paper/2404.12366/) (2024)
- [Measuring Strategization in Recommendation: Users Adapt Their Behavior to Shape Future Content](https://mlsanity.com/paper/2405.05596/) (2024)
- [Policy Design for Two-sided Platforms with Participation Dynamics](https://mlsanity.com/paper/2502.01792/) (2025)
- [Flattening Supply Chains: When do Technology Improvements lead to Disintermediation?](https://mlsanity.com/paper/2502.20783/) (2025)

## Abstract (arXiv)

Many online platforms of today, including social media sites, are two-sided markets bridging content creators and users. Most of the existing literature on platform recommendation algorithms largely focuses on user preferences and decisions, and does not simultaneously address creator incentives. We propose a model of content recommendation that explicitly focuses on the dynamics of user-content matching, with the novel property that both users and creators may leave the platform permanently if they do not experience sufficient engagement. In our model, each player decides to participate at each time step based on utilities derived from the current match: users based on alignment of the recommended content with their preferences, and creators based on their audience size. We show that a user-centric greedy algorithm that does not consider creator departures can result in arbitrarily poor total engagement, relative to an algorithm that maximizes total engagement while accounting for two-sided departures. Moreover, in stark contrast to the case where only users or only creators leave the platform, we prove that with two-sided departures, approximating maximum total engagement within any constant factor is NP-hard. We present two practical algorithms, one with performance guarantees under mild assumptions on user preferences, and another that tends to outperform algorithms that ignore two-sided departures in practice.
