# A Large-Scale Re-identification Analysis in Sporting Scenarios: the Betrayal of Reaching a Critical Point

arXiv: https://arxiv.org/abs/2401.00080 · HTML: https://mlsanity.com/paper/2401.00080/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 42 references that are in the map.
- First posted on arXiv 29 Dec 2023.

## Builds on (most cited first, 17 of 17)

- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [A Large-Scale Study on Unsupervised Spatiotemporal Representation Learning](https://mlsanity.com/paper/2104.14558/) (2021)
- [Beyond triplet loss: a deep quadruplet network for person re-identification](https://mlsanity.com/paper/1704.01719/) (2017)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in Soccer Videos](https://mlsanity.com/paper/2204.06918/) (2022)
- [Face Detection with the Faster R-CNN](https://mlsanity.com/paper/1606.03473/) (2016)
- [Towards cumulative race time regression in sports: I3D ConvNet transfer learning in ultra-distance running events](https://mlsanity.com/paper/2208.11191/) (2022)
- [The Arm-Swing Is Discriminative in Video Gait Recognition for Athlete Re-Identification](https://mlsanity.com/paper/2106.11280/) (2021)
- [How to Catch Marathon Cheaters: New Approximation Algorithms for Tracking Paths](https://mlsanity.com/paper/2104.12337/) (2021)

## Built on by (most cited first, 1 of 1)

- [Efficient Calisthenics Skills Classification through Foreground Instance Selection and Depth Estimation](https://mlsanity.com/paper/2507.12292/) (2025)

## Abstract (arXiv)

Re-identifying participants in ultra-distance running competitions can be daunting due to the extensive distances and constantly changing terrain. To overcome these challenges, computer vision techniques have been developed to analyze runners' faces, numbers on their bibs, and clothing. However, our study presents a novel gait-based approach for runners' re-identification (re-ID) by leveraging various pre-trained human action recognition (HAR) models and loss functions. Our results show that this approach provides promising results for re-identifying runners in ultra-distance competitions. Furthermore, we investigate the significance of distinct human body movements when athletes are approaching their endurance limits and their potential impact on re-ID accuracy. Our study examines how the recognition of a runner's gait is affected by a competition's critical point (CP), defined as a moment of severe fatigue and the point where the finish line comes into view, just a few kilometers away from this location. We aim to determine how this CP can improve the accuracy of athlete re-ID. Our experimental results demonstrate that gait recognition can be significantly enhanced (up to a 9% increase in mAP) as athletes approach this point. This highlights the potential of utilizing gait recognition in real-world scenarios, such as ultra-distance competitions or long-duration surveillance tasks.
