# Informative Rays Selection for Few-Shot Neural Radiance Fields

arXiv: https://arxiv.org/abs/2312.17561 · HTML: https://mlsanity.com/paper/2312.17561/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 29 references that are in the map.
- First posted on arXiv 29 Dec 2023.

## Builds on (most cited first, 17 of 17)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [Dense Depth Priors for Neural Radiance Fields from Sparse Input Views](https://mlsanity.com/paper/2112.03288/) (2021)
- [InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Rendering](https://mlsanity.com/paper/2112.15399/) (2021)
- [ActiveNeRF: Learning where to See with Uncertainty Estimation](https://mlsanity.com/paper/2209.08546/) (2022)
- [DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models](https://mlsanity.com/paper/2302.12231/) (2023)
- [MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2302.08788/) (2023)
- [Learning Continuous 3D Reconstructions for Geometrically Aware Grasping](https://mlsanity.com/paper/1910.00983/) (2019)
- [Revisiting PatchMatch Multi-View Stereo for Urban 3D Reconstruction](https://mlsanity.com/paper/2207.08439/) (2022)
- [Efficient View Clustering and Selection for City-Scale 3D Reconstruction](https://mlsanity.com/paper/2207.08434/) (2022)

## Built on by (most cited first, 1 of 1)

- [NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code](https://mlsanity.com/paper/2603.00805/) (2026)

## Abstract (arXiv)

Neural Radiance Fields (NeRF) have recently emerged as a powerful method for image-based 3D reconstruction, but the lengthy per-scene optimization limits their practical usage, especially in resource-constrained settings. Existing approaches solve this issue by reducing the number of input views and regularizing the learned volumetric representation with either complex losses or additional inputs from other modalities. In this paper, we present KeyNeRF, a simple yet effective method for training NeRF in few-shot scenarios by focusing on key informative rays. Such rays are first selected at camera level by a view selection algorithm that promotes baseline diversity while guaranteeing scene coverage, then at pixel level by sampling from a probability distribution based on local image entropy. Our approach performs favorably against state-of-the-art methods, while requiring minimal changes to existing NeRF codebases.
