# Active Third-Person Imitation Learning

arXiv: https://arxiv.org/abs/2312.16365 · HTML: https://mlsanity.com/paper/2312.16365/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 25 of its 48 references that are in the map.
- First posted on arXiv 27 Dec 2023.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 25 of 25)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Causal Confusion in Imitation Learning](https://mlsanity.com/paper/1905.11979/) (2019)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [XIRL: Cross-embodiment Inverse Reinforcement Learning](https://mlsanity.com/paper/2106.03911/) (2021)
- [Third-Person Imitation Learning](https://mlsanity.com/paper/1703.01703/) (2017)
- [Recent Advances in Imitation Learning from Observation](https://mlsanity.com/paper/1905.13566/) (2019)
- [Combining Self-Supervised Learning and Imitation for Vision-Based Rope Manipulation](https://mlsanity.com/paper/1703.02018/) (2017)
- [Interactive Imitation Learning in Robotics: A Survey](https://mlsanity.com/paper/2211.00600/) (2022)
- [OptionGAN: Learning Joint Reward-Policy Options using Generative Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1709.06683/) (2017)
- [VOILA: Visual-Observation-Only Imitation Learning for Autonomous Navigation](https://mlsanity.com/paper/2105.09371/) (2021)
- [Interactive Teaching Algorithms for Inverse Reinforcement Learning](https://mlsanity.com/paper/1905.11867/) (2019)
- [Self-Supervised Disentangled Representation Learning for Third-Person Imitation Learning](https://mlsanity.com/paper/2108.01069/) (2021)
- [Power Grid Congestion Management via Topology Optimization with AlphaZero](https://mlsanity.com/paper/2211.05612/) (2022)
- [Teaching Inverse Reinforcement Learners via Features and Demonstrations](https://mlsanity.com/paper/1810.08926/) (2018)
- [Active Imitation Learning with Noisy Guidance](https://mlsanity.com/paper/2005.12801/) (2020)

## Built on by (most cited first, 1 of 1)

- [SENSOR: Imitate Third-Person Expert's Behaviors via Active Sensoring](https://mlsanity.com/paper/2404.03386/) (2024)

## Abstract (arXiv)

We consider the problem of third-person imitation learning with the additional challenge that the learner must select the perspective from which they observe the expert. In our setting, each perspective provides only limited information about the expert's behavior, and the learning agent must carefully select and combine information from different perspectives to achieve competitive performance. This setting is inspired by real-world imitation learning applications, e.g., in robotics, a robot might observe a human demonstrator via camera and receive information from different perspectives depending on the camera's position. We formalize the aforementioned active third-person imitation learning problem, theoretically analyze its characteristics, and propose a generative adversarial network-based active learning approach. Empirically, we demstrate that our proposed approach can effectively learn from expert demonstrations and explore the importance of different architectural choices for the learner's performance.
