# STRIDE: Single-video based Temporally Continuous Occlusion-Robust 3D Pose Estimation

arXiv: https://arxiv.org/abs/2312.16221 · HTML: https://mlsanity.com/paper/2312.16221/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 60 references that are in the map.
- First posted on arXiv 24 Dec 2023.

## Builds on (most cited first, 30 of 45)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [Human Action Recognition and Prediction: A Survey](https://mlsanity.com/paper/1806.11230/) (2018)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [Associative Embedding: End-to-End Learning for Joint Detection and Grouping](https://mlsanity.com/paper/1611.05424/) (2016)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [Exploiting temporal context for 3D human pose estimation in the wild](https://mlsanity.com/paper/1905.04266/) (2019)
- [Unsupervised 3D Pose Estimation with Geometric Self-Supervision](https://mlsanity.com/paper/1904.04812/) (2019)
- [PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation](https://mlsanity.com/paper/2303.17472/) (2023)
- [Learning Monocular 3D Human Pose Estimation from Multi-view Images](https://mlsanity.com/paper/1803.04775/) (2018)
- [SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videos](https://mlsanity.com/paper/2112.13715/) (2021)
- [Expanding Accurate Person Recognition to New Altitudes and Ranges: The BRIAR Dataset](https://mlsanity.com/paper/2211.01917/) (2022)
- [GFPose: Learning 3D Human Pose Prior with Gradient Fields](https://mlsanity.com/paper/2212.08641/) (2022)
- [Sparseness Meets Deepness: 3D Human Pose Estimation from Monocular Video](https://mlsanity.com/paper/1511.09439/) (2015)
- [PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time](https://mlsanity.com/paper/2008.08880/) (2020)
- [Bilevel Online Adaptation for Out-of-Domain Human Mesh Reconstruction](https://mlsanity.com/paper/2103.16449/) (2021)
- [Inference Stage Optimization for Cross-scenario 3D Human Pose Estimation](https://mlsanity.com/paper/2007.02054/) (2020)

## Built on by (most cited first, 2 of 2)

- [GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2403.15212/) (2024)
- [VOccl3D: A Video Benchmark Dataset for 3D Human Pose and Shape Estimation under real Occlusions](https://mlsanity.com/paper/2508.06757/) (2025)

## Abstract (arXiv)

The capability to accurately estimate 3D human poses is crucial for diverse fields such as action recognition, gait recognition, and virtual/augmented reality. However, a persistent and significant challenge within this field is the accurate prediction of human poses under conditions of severe occlusion. Traditional image-based estimators struggle with heavy occlusions due to a lack of temporal context, resulting in inconsistent predictions. While video-based models benefit from processing temporal data, they encounter limitations when faced with prolonged occlusions that extend over multiple frames. This challenge arises because these models struggle to generalize beyond their training datasets, and the variety of occlusions is hard to capture in the training data. Addressing these challenges, we propose STRIDE (Single-video based TempoRally contInuous Occlusion-Robust 3D Pose Estimation), a novel Test-Time Training (TTT) approach to fit a human motion prior for each video. This approach specifically handles occlusions that were not encountered during the model's training. By employing STRIDE, we can refine a sequence of noisy initial pose estimates into accurate, temporally coherent poses during test time, effectively overcoming the limitations of prior methods. Our framework demonstrates flexibility by being model-agnostic, allowing us to use any off-the-shelf 3D pose estimation method for improving robustness and temporal consistency. We validate STRIDE's efficacy through comprehensive experiments on challenging datasets like Occluded Human3.6M, Human3.6M, and OCMotion, where it not only outperforms existing single-image and video-based pose estimation models but also showcases superior handling of substantial occlusions, achieving fast, robust, accurate, and temporally consistent 3D pose estimates. Code is made publicly available at https://github.com/take2rohit/stride
