# Efficient Reinforcement Learning via Decoupling Exploration and Utilization

arXiv: https://arxiv.org/abs/2312.15965 · HTML: https://mlsanity.com/paper/2312.15965/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 46 references that are in the map.
- First posted on arXiv 26 Dec 2023.

## Builds on (most cited first, 26 of 26)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Model-Ensemble Trust-Region Policy Optimization](https://mlsanity.com/paper/1802.10592/) (2018)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning](https://mlsanity.com/paper/2201.13425/) (2022)
- [Better Exploration with Optimistic Actor-Critic](https://mlsanity.com/paper/1910.12807/) (2019)
- [Generative Adversarial User Model for Reinforcement Learning Based Recommendation System](https://mlsanity.com/paper/1812.10613/) (2018)
- [Tactical Optimism and Pessimism for Deep Reinforcement Learning](https://mlsanity.com/paper/2102.03765/) (2021)
- [A Survey of Progress on Cooperative Multi-agent Reinforcement Learning in Open Environment](https://mlsanity.com/paper/2312.01058/) (2023)
- [Decoupled Reinforcement Learning to Stabilise Intrinsically-Motivated Exploration](https://mlsanity.com/paper/2107.08966/) (2021)
- [Off-Policy Evaluation with Online Adaptation for Robot Exploration in Challenging Environments](https://mlsanity.com/paper/2204.03140/) (2022)
- [Learning to Coordinate with Anyone](https://mlsanity.com/paper/2309.12633/) (2023)
- [DeepCrawl: Deep Reinforcement Learning for Turn-based Strategy Games](https://mlsanity.com/paper/2012.01914/) (2020)

## Built on by (most cited first, 3 of 3)

- [TextAlign: Preference Alignment for Text Rendering with Hierarchical Rewards](https://mlsanity.com/paper/2605.19320/) (2026)
- [LabGuard: Grounding Natural-Language Laboratory Rules into Runtime Guards for Embodied Laboratory Agents](https://mlsanity.com/paper/2606.31045/) (2026)
- [Wasserstein Barycenter Soft Actor-Critic](https://mlsanity.com/paper/2506.10167/) (2025)

## Abstract (arXiv)

Reinforcement Learning (RL), recognized as an efficient learning approach, has achieved remarkable success across multiple fields and applications, including gaming, robotics, and autonomous vehicles. Classical single-agent reinforcement learning grapples with the imbalance of exploration and exploitation as well as limited generalization abilities. This methodology frequently leads to algorithms settling for suboptimal solutions that are tailored only to specific datasets. In this work, our aim is to train agent with efficient learning by decoupling exploration and utilization, so that agent can escaping the conundrum of suboptimal Solutions. In reinforcement learning, the previously imposed pessimistic punitive measures have deprived the model of its exploratory potential, resulting in diminished exploration capabilities. To address this, we have introduced an additional optimistic Actor to enhance the model's exploration ability, while employing a more constrained pessimistic Actor for performance evaluation. The above idea is implemented in the proposed OPARL (Optimistic and Pessimistic Actor Reinforcement Learning) algorithm. This unique amalgamation within the reinforcement learning paradigm fosters a more balanced and efficient approach. It facilitates the optimization of policies that concentrate on high-reward actions via pessimistic exploitation strategies while concurrently ensuring extensive state coverage through optimistic exploration. Empirical and theoretical investigations demonstrate that OPARL enhances agent capabilities in both utilization and exploration. In the most tasks of DMControl benchmark and Mujoco environment, OPARL performed better than state-of-the-art methods. Our code has released on https://github.com/yydsok/OPARL
