# Monocular 3D Hand Mesh Recovery via Dual Noise Estimation

arXiv: https://arxiv.org/abs/2312.15916 · HTML: https://mlsanity.com/paper/2312.15916/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 32 references that are in the map.
- First posted on arXiv 26 Dec 2023.

## Builds on (most cited first, 23 of 23)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Interacting Attention Graph for Single Image Two-Hand Reconstruction](https://mlsanity.com/paper/2203.09364/) (2022)
- [MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image](https://mlsanity.com/paper/2112.02753/) (2021)
- [LISA: Learning Implicit Shape and Appearance of Hands](https://mlsanity.com/paper/2204.01695/) (2022)
- [AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstruction](https://mlsanity.com/paper/2207.12909/) (2022)
- [HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recovery](https://mlsanity.com/paper/2304.05690/) (2023)
- [Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstruction](https://mlsanity.com/paper/2109.01723/) (2021)
- [Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video](https://mlsanity.com/paper/2211.12782/) (2022)
- [ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstruction](https://mlsanity.com/paper/2303.05938/) (2023)
- [3D Interacting Hand Pose Estimation by Hand De-occlusion and Removal](https://mlsanity.com/paper/2207.11061/) (2022)
- [Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wild](https://mlsanity.com/paper/2303.13652/) (2023)
- [Im2Hands: Learning Attentive Implicit Representation of Interacting Two-Hand Shapes](https://mlsanity.com/paper/2302.14348/) (2023)
- [A2J-Transformer: Anchor-to-Joint Transformer Network for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2304.03635/) (2023)
- [MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstruction](https://mlsanity.com/paper/2211.13357/) (2022)
- [Overcoming the Trade-off Between Accuracy and Plausibility in 3D Hand Shape Reconstruction](https://mlsanity.com/paper/2305.00646/) (2023)

## Abstract (arXiv)

Current parametric models have made notable progress in 3D hand pose and shape estimation. However, due to the fixed hand topology and complex hand poses, current models are hard to generate meshes that are aligned with the image well. To tackle this issue, we introduce a dual noise estimation method in this paper. Given a single-view image as input, we first adopt a baseline parametric regressor to obtain the coarse hand meshes. We assume the mesh vertices and their image-plane projections are noisy, and can be associated in a unified probabilistic model. We then learn the distributions of noise to refine mesh vertices and their projections. The refined vertices are further utilized to refine camera parameters in a closed-form manner. Consequently, our method obtains well-aligned and high-quality 3D hand meshes. Extensive experiments on the large-scale Interhand2.6M dataset demonstrate that the proposed method not only improves the performance of its baseline by more than 10% but also achieves state-of-the-art performance. Project page: urlhttps://github.com/hanhuili/DNE4Hand.
