# Towards Squeezing-Averse Virtual Try-On via Sequential Deformation

arXiv: https://arxiv.org/abs/2312.15861 · HTML: https://mlsanity.com/paper/2312.15861/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 15 references that are in the map.
- First posted on arXiv 26 Dec 2023.

## Builds on (most cited first, 10 of 10)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalization](https://mlsanity.com/paper/2103.16874/) (2021)
- [VITON: An Image-based Virtual Try-on Network](https://mlsanity.com/paper/1711.08447/) (2017)
- [Toward Characteristic-Preserving Image-based Virtual Try-On Network](https://mlsanity.com/paper/1807.07688/) (2018)
- [View Synthesis by Appearance Flow](https://mlsanity.com/paper/1605.03557/) (2016)
- [Towards Photo-Realistic Virtual Try-On by Adaptively GeneratingleftrightarrowPreserving Image Content](https://mlsanity.com/paper/2003.05863/) (2020)
- [Instance-level Human Parsing via Part Grouping Network](https://mlsanity.com/paper/1808.00157/) (2018)
- [High-Resolution Virtual Try-On with Misalignment and Occlusion-Handled Conditions](https://mlsanity.com/paper/2206.14180/) (2022)

## Built on by (most cited first, 18 of 18)

- [Tunnel Try-on: Excavating Spatial-temporal Tunnels for High-quality Virtual Try-on in Videos](https://mlsanity.com/paper/2404.17571/) (2024)
- [Learning Flow Fields in Attention for Controllable Person Image Generation](https://mlsanity.com/paper/2412.08486/) (2024)
- [GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting](https://mlsanity.com/paper/2405.07472/) (2024)
- [D4-VTON: Dynamic Semantics Disentangling for Differential Diffusion based Virtual Try-On](https://mlsanity.com/paper/2407.15111/) (2024)
- [TED-VITON: Transformer-Empowered Diffusion Models for Virtual Try-On](https://mlsanity.com/paper/2411.17017/) (2024)
- [MF-VITON: High-Fidelity Mask-Free Virtual Try-On with Minimal Input](https://mlsanity.com/paper/2503.08650/) (2025)
- [VTBench: Comprehensive Benchmark Suite Towards Real-World Virtual Try-on Models](https://mlsanity.com/paper/2505.19571/) (2025)
- [Diversity-aware Channel Pruning for StyleGAN Compression](https://mlsanity.com/paper/2403.13548/) (2024)
- [Enhancing Virtual Try-On with Synthetic Pairs and Error-Aware Noise Scheduling](https://mlsanity.com/paper/2501.04666/) (2025)
- [DualFit: A Two-Stage Virtual Try-On via Warping and Synthesis](https://mlsanity.com/paper/2508.12131/) (2025)
- [OpenVTON-Bench: A Large-Scale High-Resolution Benchmark for Controllable Virtual Try-On Evaluation](https://mlsanity.com/paper/2601.22725/) (2026)
- [Mobile-VTON: High-Fidelity On-Device Virtual Try-On](https://mlsanity.com/paper/2603.00947/) (2026)
- [HYB-VITON: A Hybrid Approach to Virtual Try-On Combining Explicit and Implicit Warping](https://mlsanity.com/paper/2501.03910/) (2025)
- [VTEdit-Bench: A Comprehensive Benchmark for Multi-Reference Image Editing Models in Virtual Try-On](https://mlsanity.com/paper/2603.11734/) (2026)
- [SIFT-VTON: Geometric Correspondence Supervision on Cross-Attention for Virtual Try-On](https://mlsanity.com/paper/2605.01296/) (2026)
- [Reference-Free Image Quality Assessment for Virtual Try-On via Human Feedback](https://mlsanity.com/paper/2603.13057/) (2026)
- [MOFA-VTON: More Fashion Possibilities with Fine-Grained Adaptations in Virtual Try-On](https://mlsanity.com/paper/2606.11148/) (2026)
- [TexTailor: Texture-Preserving Video Virtual Try-On via Adaptive Garment Conditioning](https://mlsanity.com/paper/2609.39335/) (2026)

## Abstract (arXiv)

In this paper, we first investigate a visual quality degradation problem observed in recent high-resolution virtual try-on approach. The tendency is empirically found that the textures of clothes are squeezed at the sleeve, as visualized in the upper row of Fig.1(a). A main reason for the issue arises from a gradient conflict between two popular losses, the Total Variation (TV) and adversarial losses. Specifically, the TV loss aims to disconnect boundaries between the sleeve and torso in a warped clothing mask, whereas the adversarial loss aims to combine between them. Such contrary objectives feedback the misaligned gradients to a cascaded appearance flow estimation, resulting in undesirable squeezing artifacts. To reduce this, we propose a Sequential Deformation (SD-VITON) that disentangles the appearance flow prediction layers into TV objective-dominant (TVOB) layers and a task-coexistence (TACO) layer. Specifically, we coarsely fit the clothes onto a human body via the TVOB layers, and then keep on refining via the TACO layer. In addition, the bottom row of Fig.1(a) shows a different type of squeezing artifacts around the waist. To address it, we further propose that we first warp the clothes into a tucked-out shirts style, and then partially erase the texture from the warped clothes without hurting the smoothness of the appearance flows. Experimental results show that our SD-VITON successfully resolves both types of artifacts and outperforms the baseline methods. Source code will be available at https://github.com/SHShim0513/SD-VITON.
