# A Two-stage Personalized Virtual Try-on Framework with Shape Control and Texture Guidance

arXiv: https://arxiv.org/abs/2312.15480 · HTML: https://mlsanity.com/paper/2312.15480/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 56 references that are in the map.
- First posted on arXiv 24 Dec 2023.

## Builds on (most cited first, 30 of 37)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [Imagic: Text-Based Real Image Editing with Diffusion Models](https://mlsanity.com/paper/2210.09276/) (2022)
- [Blended Diffusion for Text-driven Editing of Natural Images](https://mlsanity.com/paper/2111.14818/) (2021)
- [DiffusionCLIP: Text-Guided Diffusion Models for Robust Image Manipulation](https://mlsanity.com/paper/2110.02711/) (2021)
- [Improving Diffusion Models for Inverse Problems using Manifold Constraints](https://mlsanity.com/paper/2206.00941/) (2022)
- [Paint by Example: Exemplar-based Image Editing with Diffusion Models](https://mlsanity.com/paper/2211.13227/) (2022)
- [VITON: An Image-based Virtual Try-on Network](https://mlsanity.com/paper/1711.08447/) (2017)
- [Pose Guided Person Image Generation](https://mlsanity.com/paper/1705.09368/) (2017)
- [BBDM: Image-to-image Translation with Brownian Bridge Diffusion Models](https://mlsanity.com/paper/2205.07680/) (2022)
- [LaDI-VTON: Latent Diffusion Textual-Inversion Enhanced Virtual Try-On](https://mlsanity.com/paper/2305.13501/) (2023)
- [Controllable Person Image Synthesis with Attribute-Decomposed GAN](https://mlsanity.com/paper/2003.12267/) (2020)
- [Towards Photo-Realistic Virtual Try-On by Adaptively GeneratingleftrightarrowPreserving Image Content](https://mlsanity.com/paper/2003.05863/) (2020)
- [StyleGAN-Human: A Data-Centric Odyssey of Human Generation](https://mlsanity.com/paper/2204.11823/) (2022)
- [Parser-Free Virtual Try-on via Distilling Appearance Flows](https://mlsanity.com/paper/2103.04559/) (2021)
- [Person Image Synthesis via Denoising Diffusion Model](https://mlsanity.com/paper/2211.12500/) (2022)
- [Style-Based Global Appearance Flow for Virtual Try-On](https://mlsanity.com/paper/2204.01046/) (2022)
- [Graphonomy: Universal Human Parsing via Graph Transfer Learning](https://mlsanity.com/paper/1904.04536/) (2019)
- [Disentangled Cycle Consistency for Highly-realistic Virtual Try-On](https://mlsanity.com/paper/2103.09479/) (2021)
- [Dressing in Order: Recurrent Person Image Generation for Pose Transfer, Virtual Try-on and Outfit Editing](https://mlsanity.com/paper/2104.07021/) (2021)
- [HumanGAN: A Generative Model of Humans Images](https://mlsanity.com/paper/2103.06902/) (2021)

## Built on by (most cited first, 10 of 10)

- [StableIdentity: Inserting Anybody into Anywhere at First Sight](https://mlsanity.com/paper/2401.15975/) (2024)
- [A Survey on Personalized Content Synthesis with Diffusion Models](https://mlsanity.com/paper/2405.05538/) (2024)
- [Siamese Meets Diffusion Network: SMDNet for Enhanced Change Detection in High-Resolution RS Imagery](https://mlsanity.com/paper/2401.09325/) (2024)
- [OmniPrism: Learning Disentangled Visual Concept for Image Generation](https://mlsanity.com/paper/2412.12242/) (2024)
- [DS-VTON: An Enhanced Dual-Scale Coarse-to-Fine Framework for Virtual Try-On](https://mlsanity.com/paper/2506.00908/) (2025)
- [R^2MoE: Redundancy-Removal Mixture of Experts for Lifelong Concept Learning](https://mlsanity.com/paper/2507.13107/) (2025)
- [DCoAR: Deep Concept Injection into Unified Autoregressive Models for Personalized Text-to-Image Generation](https://mlsanity.com/paper/2508.07341/) (2025)
- [DiffusionTrend: A Minimalist Approach to Virtual Fashion Try-On](https://mlsanity.com/paper/2412.14465/) (2024)
- [Fashionability-Enhancing Outfit Image Editing with Conditional Diffusion Models](https://mlsanity.com/paper/2412.18421/) (2024)
- [Diffusion Model-Based Size Variable Virtual Try-On Technology and Evaluation Method](https://mlsanity.com/paper/2504.00562/) (2025)

## Abstract (arXiv)

The Diffusion model has a strong ability to generate wild images. However, the model can just generate inaccurate images with the guidance of text, which makes it very challenging to directly apply the text-guided generative model for virtual try-on scenarios. Taking images as guiding conditions of the diffusion model, this paper proposes a brand new personalized virtual try-on model (PE-VITON), which uses the two stages (shape control and texture guidance) to decouple the clothing attributes. Specifically, the proposed model adaptively matches the clothing to human body parts through the Shape Control Module (SCM) to mitigate the misalignment of the clothing and the human body parts. The semantic information of the input clothing is parsed by the Texture Guided Module (TGM), and the corresponding texture is generated by directional guidance. Therefore, this model can effectively solve the problems of weak reduction of clothing folds, poor generation effect under complex human posture, blurred edges of clothing, and unclear texture styles in traditional try-on methods. Meanwhile, the model can automatically enhance the generated clothing folds and textures according to the human posture, and improve the authenticity of virtual try-on. In this paper, qualitative and quantitative experiments are carried out on high-resolution paired and unpaired datasets, the results show that the proposed model outperforms the state-of-the-art model.
