# Make-A-Character: High Quality Text-to-3D Character Generation within Minutes

arXiv: https://arxiv.org/abs/2312.15430 · HTML: https://mlsanity.com/paper/2312.15430/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 24 references that are in the map.
- First posted on arXiv 24 Dec 2023.

## Builds on (most cited first, 12 of 12)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Look at Boundary: A Boundary-Aware Face Alignment Algorithm](https://mlsanity.com/paper/1805.10483/) (2018)
- [3D face reconstruction with dense landmarks](https://mlsanity.com/paper/2204.02776/) (2022)
- [STAR Loss: Reducing Semantic Ambiguity in Facial Landmark Detection](https://mlsanity.com/paper/2306.02763/) (2023)
- [NeuralHDHair: Automatic High-fidelity Hair Modeling from a Single Image Using Implicit Neural Representations](https://mlsanity.com/paper/2205.04175/) (2022)

## Built on by (most cited first, 8 of 8)

- [GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting](https://mlsanity.com/paper/2402.07207/) (2024)
- [SceneTeller: Language-to-3D Scene Generation](https://mlsanity.com/paper/2407.20727/) (2024)
- [Large Language Models and Video Games: A Preliminary Scoping Review](https://mlsanity.com/paper/2403.02613/) (2024)
- [ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling](https://mlsanity.com/paper/2508.15767/) (2025)
- [MHR: Momentum Human Rig](https://mlsanity.com/paper/2511.15586/) (2025)
- [CartoonAlive: Towards Expressive Live2D Modeling from Single Portraits](https://mlsanity.com/paper/2507.17327/) (2025)
- [OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies](https://mlsanity.com/paper/2606.08043/) (2026)
- [2K-Characters-10K-Stories: A Quality-Gated Stylized Narrative Dataset with Disentangled Control and Sequence Consistency](https://mlsanity.com/paper/2512.05557/) (2025)

## Abstract (arXiv)

There is a growing demand for customized and expressive 3D characters with the emergence of AI agents and Metaverse, but creating 3D characters using traditional computer graphics tools is a complex and time-consuming task. To address these challenges, we propose a user-friendly framework named Make-A-Character (Mach) to create lifelike 3D avatars from text descriptions. The framework leverages the power of large language and vision models for textual intention understanding and intermediate image generation, followed by a series of human-oriented visual perception and 3D generation modules. Our system offers an intuitive approach for users to craft controllable, realistic, fully-realized 3D characters that meet their expectations within 2 minutes, while also enabling easy integration with existing CG pipeline for dynamic expressiveness. For more information, please visit the project page at https://human3daigc.github.io/MACH/.
