# Plan, Posture and Go: Towards Open-World Text-to-Motion Generation

arXiv: https://arxiv.org/abs/2312.14828 · HTML: https://mlsanity.com/paper/2312.14828/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 77 of its 103 references that are in the map.
- First posted on arXiv 22 Dec 2023.

## Builds on (most cited first, 30 of 77)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [OPT: Open Pre-trained Transformer Language Models](https://mlsanity.com/paper/2205.01068/) (2022)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [GLM-130B: An Open Bilingual Pre-trained Model](https://mlsanity.com/paper/2210.02414/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)

## Built on by (most cited first, 26 of 26)

- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data](https://mlsanity.com/paper/2507.07095/) (2025)
- [Large Motion Model for Unified Multi-Modal Motion Generation](https://mlsanity.com/paper/2404.01284/) (2024)
- [ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model](https://mlsanity.com/paper/2412.14559/) (2024)
- [The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion](https://mlsanity.com/paper/2412.10523/) (2024)
- [RodinHD: High-Fidelity 3D Avatar Generation with Diffusion Models](https://mlsanity.com/paper/2407.06938/) (2024)
- [LLMs Meet Multimodal Generation and Editing: A Survey](https://mlsanity.com/paper/2405.19334/) (2024)
- [MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controls](https://mlsanity.com/paper/2407.21136/) (2024)
- [Human Motion Video Generation: A Survey](https://mlsanity.com/paper/2509.03883/) (2025)
- [Language-Driven Interactive Traffic Trajectory Generation](https://mlsanity.com/paper/2405.15388/) (2024)
- [Pay Attention and Move Better: Harnessing Attention for Interactive Motion Generation and Training-free Editing](https://mlsanity.com/paper/2410.18977/) (2024)
- [Simulating the Real World: A Unified Survey of Multimodal Generative Models](https://mlsanity.com/paper/2503.04641/) (2025)
- [MOSPA: Human Motion Generation Driven by Spatial Audio](https://mlsanity.com/paper/2507.11949/) (2025)
- [Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations](https://mlsanity.com/paper/2412.13111/) (2024)
- [Textual Decomposition Then Sub-motion-space Scattering for Open-Vocabulary Motion Generation](https://mlsanity.com/paper/2411.04079/) (2024)
- [HERM: Benchmarking and Enhancing Multimodal LLMs for Human-Centric Understanding](https://mlsanity.com/paper/2410.06777/) (2024)
- [HumanMM: Global Human Motion Recovery from Multi-shot Videos](https://mlsanity.com/paper/2503.07597/) (2025)
- [Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human](https://mlsanity.com/paper/2401.02620/) (2024)
- [SPG: Improving Motion Diffusion by Smooth Perturbation Guidance](https://mlsanity.com/paper/2503.02577/) (2025)
- [Multimodal Generative AI with Autoregressive LLMs for Human Motion Understanding and Generation: A Way Forward](https://mlsanity.com/paper/2506.03191/) (2025)
- [CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild](https://mlsanity.com/paper/2602.17770/) (2026)
- [LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inference](https://mlsanity.com/paper/2603.11605/) (2026)
- [Enhancing Motion Variation in Text-to-Motion Models via Pose and Video Conditioned Editing](https://mlsanity.com/paper/2410.08931/) (2024)
- [Diffusion Model-based Activity Completion for AI Motion Capture from Videos](https://mlsanity.com/paper/2505.21566/) (2025)
- [Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinement](https://mlsanity.com/paper/2604.17807/) (2026)
- [In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics](https://mlsanity.com/paper/2606.26981/) (2026)

## Abstract (arXiv)

Conventional text-to-motion generation methods are usually trained on limited text-motion pairs, making them hard to generalize to open-world scenarios. Some works use the CLIP model to align the motion space and the text space, aiming to enable motion generation from natural language motion descriptions. However, they are still constrained to generate limited and unrealistic in-place motions. To address these issues, we present a divide-and-conquer framework named PRO-Motion, which consists of three modules as motion planner, posture-diffuser and go-diffuser. The motion planner instructs Large Language Models (LLMs) to generate a sequence of scripts describing the key postures in the target motion. Differing from natural languages, the scripts can describe all possible postures following very simple text templates. This significantly reduces the complexity of posture-diffuser, which transforms a script to a posture, paving the way for open-world generation. Finally, go-diffuser, implemented as another diffusion model, estimates whole-body translations and rotations for all postures, resulting in realistic motions. Experimental results have shown the superiority of our method with other counterparts, and demonstrated its capability of generating diverse and realistic motions from complex open-world prompts such as "Experiencing a profound sense of joy". The project page is available at https://moonsliu.github.io/Pro-Motion.
