# Fluid Simulation on Neural Flow Maps

arXiv: https://arxiv.org/abs/2312.14635 · HTML: https://mlsanity.com/paper/2312.14635/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 136 references that are in the map.
- First posted on arXiv 22 Dec 2023.

## Builds on (most cited first, 30 of 47)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Machine learning accelerated computational fluid dynamics](https://mlsanity.com/paper/2102.01010/) (2021)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Machine Learning for Fluid Mechanics](https://mlsanity.com/paper/1905.11075/) (2019)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction](https://mlsanity.com/paper/2003.10983/) (2020)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [FlowNet3D: Learning Scene Flow in 3D Point Clouds](https://mlsanity.com/paper/1806.01411/) (2018)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Accelerating Eulerian Fluid Simulation With Convolutional Networks](https://mlsanity.com/paper/1607.03597/) (2016)
- [Deep Fluids: A Generative Network for Parameterized Fluid Simulations](https://mlsanity.com/paper/1806.02071/) (2018)
- [3D Neural Scene Representations for Visuomotor Control](https://mlsanity.com/paper/2107.04004/) (2021)
- [Latent-space Physics: Towards Learning the Temporal Evolution of Fluid Flow](https://mlsanity.com/paper/1802.10123/) (2018)
- [Learned Coarse Models for Efficient Turbulence Simulation](https://mlsanity.com/paper/2112.15275/) (2021)

## Built on by (most cited first, 12 of 12)

- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [FINER++: Building a Family of Variable-periodic Functions for Activating Implicit Neural Representation](https://mlsanity.com/paper/2407.19434/) (2024)
- [Physics-Informed Learning of Characteristic Trajectories for Smoke Reconstruction](https://mlsanity.com/paper/2407.09679/) (2024)
- [AMR-Transformer: Enabling Efficient Long-range Interaction for Complex Neural Fluid Simulation](https://mlsanity.com/paper/2503.10257/) (2025)
- [Representing Flow Fields with Divergence-Free Kernels for Reconstruction](https://mlsanity.com/paper/2504.01913/) (2025)
- [Data-Efficient Inference of Neural Fluid Fields via SciML Foundation Model](https://mlsanity.com/paper/2412.13897/) (2024)
- [4D Gaussian Splatting as a Learned Dynamical System](https://mlsanity.com/paper/2512.19648/) (2025)
- [Learning an Implicit Physics Model for Image-based Fluid Simulation](https://mlsanity.com/paper/2508.08254/) (2025)
- [EqCollide: Equivariant and Collision-Aware Deformable Objects Neural Simulator](https://mlsanity.com/paper/2506.05797/) (2025)
- [WildSmoke: Ready-to-Use Dynamic 3D Smoke Assets from a Single Video in the Wild](https://mlsanity.com/paper/2509.11114/) (2025)
- [A Few-Step Generative Model on Cumulative Flow Maps](https://mlsanity.com/paper/2605.03623/) (2026)
- [Hermite-NGP: Gradient-Augmented Hash Encoding for Learning PDEs](https://mlsanity.com/paper/2605.24774/) (2026)

## Abstract (arXiv)

We introduce Neural Flow Maps, a novel simulation method bridging the emerging paradigm of implicit neural representations with fluid simulation based on the theory of flow maps, to achieve state-of-the-art simulation of inviscid fluid phenomena. We devise a novel hybrid neural field representation, Spatially Sparse Neural Fields (SSNF), which fuses small neural networks with a pyramid of overlapping, multi-resolution, and spatially sparse grids, to compactly represent long-term spatiotemporal velocity fields at high accuracy. With this neural velocity buffer in hand, we compute long-term, bidirectional flow maps and their Jacobians in a mechanistically symmetric manner, to facilitate drastic accuracy improvement over existing solutions. These long-range, bidirectional flow maps enable high advection accuracy with low dissipation, which in turn facilitates high-fidelity incompressible flow simulations that manifest intricate vortical structures. We demonstrate the efficacy of our neural fluid simulation in a variety of challenging simulation scenarios, including leapfrogging vortices, colliding vortices, vortex reconnections, as well as vortex generation from moving obstacles and density differences. Our examples show increased performance over existing methods in terms of energy conservation, visual complexity, adherence to experimental observations, and preservation of detailed vortical structures.
