# Incorporating Human Flexibility through Reward Preferences in Human-AI Teaming

arXiv: https://arxiv.org/abs/2312.14292 · HTML: https://mlsanity.com/paper/2312.14292/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 53 references that are in the map.
- First posted on arXiv 21 Dec 2023.

## Builds on (most cited first, 17 of 17)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [Deep Reinforcement Learning for Multi-Agent Systems: A Review of Challenges, Solutions and Applications](https://mlsanity.com/paper/1812.11794/) (2018)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Cooperating with Machines](https://mlsanity.com/paper/1703.06207/) (2017)
- [Learning Zero-Shot Cooperation with Humans, Assuming Humans Are Biased](https://mlsanity.com/paper/2302.01605/) (2023)
- [Game-Theoretic Modeling of Human Adaptation in Human-Robot Collaboration](https://mlsanity.com/paper/1701.07790/) (2017)
- [Learning to Collaborate in Markov Decision Processes](https://mlsanity.com/paper/1901.08029/) (2019)
- [Interpretable Preference-based Reinforcement Learning with Tree-Structured Reward Functions](https://mlsanity.com/paper/2112.11230/) (2021)

## Built on by (most cited first, 2 of 2)

- [Distributed Multi-Agent Coordination Using Multi-Modal Foundation Models](https://mlsanity.com/paper/2501.14189/) (2025)
- [What Types of Human-AI Teams Exist?](https://mlsanity.com/paper/2607.02198/) (2026)

## Abstract (arXiv)

Preference-based Reinforcement Learning (PbRL) has made significant strides in single-agent settings, but has not been studied for multi-agent frameworks. On the other hand, modeling cooperation between multiple agents, specifically, Human-AI Teaming settings while ensuring successful task completion is a challenging problem. To this end, we perform the first investigation of multi-agent PbRL by extending single-agent PbRL to the two-agent teaming settings and formulate it as a Human-AI PbRL Cooperation Game, where the RL agent queries the human-in-the-loop to elicit task objective and human's preferences on the joint team behavior. Under this game formulation, we first introduce the notion of Human Flexibility to evaluate team performance based on if humans prefer to follow a fixed policy or adapt to the RL agent on the fly. Secondly, we study the RL agent's varying access to the human policy. We highlight a special case along these two dimensions, which we call Specified Orchestration, where the human is least flexible and agent has complete access to human policy. We motivate the need for taking Human Flexibility into account and the usefulness of Specified Orchestration through a gamified user study. We evaluate state-of-the-art PbRL algorithms for Human-AI cooperative setups through robot locomotion based domains that explicitly require forced cooperation. Our findings highlight the challenges associated with PbRL by varying Human Flexibility and agent's access to the human policy. Finally, we draw insights from our user study and empirical results, and conclude that Specified Orchestration can be seen as an upper bound PbRL performance for future research in Human-AI teaming scenarios.
