# DREAM-Talk: Diffusion-based Realistic Emotional Audio-driven Method for Single Image Talking Face Generation

arXiv: https://arxiv.org/abs/2312.13578 · HTML: https://mlsanity.com/paper/2312.13578/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 42 references that are in the map.
- First posted on arXiv 21 Dec 2023.

## Builds on (most cited first, 30 of 32)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis](https://mlsanity.com/paper/2203.05297/) (2022)
- [GLEAN: Generative Latent Bank for Large-Factor Image Super-Resolution](https://mlsanity.com/paper/2012.00739/) (2020)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generation](https://mlsanity.com/paper/2301.03396/) (2023)
- [EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation](https://mlsanity.com/paper/2303.11089/) (2023)
- [DiffTalk: Crafting Diffusion Models for Generalized Audio-Driven Portraits Animation](https://mlsanity.com/paper/2301.03786/) (2023)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generation](https://mlsanity.com/paper/2303.09119/) (2023)
- [You said that?](https://mlsanity.com/paper/1705.02966/) (2017)
- [Identity-Preserving Talking Face Generation with Landmark and Appearance Priors](https://mlsanity.com/paper/2305.08293/) (2023)
- [StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles](https://mlsanity.com/paper/2301.01081/) (2023)
- [FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learning](https://mlsanity.com/paper/2108.07938/) (2021)
- [Everybody's Talkin': Let Me Talk as You Want](https://mlsanity.com/paper/2001.05201/) (2020)
- [Efficient Emotional Adaptation for Audio-Driven Talking-Head Generation](https://mlsanity.com/paper/2309.04946/) (2023)
- [SPACE: Speech-driven Portrait Animation with Controllable Expression](https://mlsanity.com/paper/2211.09809/) (2022)
- [ExprGAN: Facial Expression Editing with Controllable Expression Intensity](https://mlsanity.com/paper/1709.03842/) (2017)
- [Speech Driven Talking Face Generation from a Single Image and an Emotion Condition](https://mlsanity.com/paper/2008.03592/) (2020)
- [Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation](https://mlsanity.com/paper/2104.07995/) (2021)
- [Emotion-Controllable Generalized Talking Face Generation](https://mlsanity.com/paper/2205.01155/) (2022)

## Built on by (most cited first, 25 of 25)

- [Loopy: Taming Audio-Driven Portrait Avatar with Long-Term Motion Dependency](https://mlsanity.com/paper/2409.02634/) (2024)
- [X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention](https://mlsanity.com/paper/2403.15931/) (2024)
- [Deepfake Generation and Detection: A Benchmark and Survey](https://mlsanity.com/paper/2403.17881/) (2024)
- [AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding](https://mlsanity.com/paper/2405.03121/) (2024)
- [INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations](https://mlsanity.com/paper/2412.04037/) (2024)
- [DiffTED: One-shot Audio-driven TED Talk Video Generation with Diffusion-based Co-speech Gestures](https://mlsanity.com/paper/2409.07649/) (2024)
- [InstructAvatar: Text-Guided Emotion and Motion Control for Avatar Generation](https://mlsanity.com/paper/2405.15758/) (2024)
- [Hallo4: High-Fidelity Dynamic Portrait Animation via Direct Preference Optimization](https://mlsanity.com/paper/2505.23525/) (2025)
- [MobilePortrait: Real-Time One-Shot Neural Head Avatars on Mobile Devices](https://mlsanity.com/paper/2407.05712/) (2024)
- [KeyFace: Expressive Audio-Driven Facial Animation for Long Sequences via KeyFrame Interpolation](https://mlsanity.com/paper/2503.01715/) (2025)
- [KeySync: A Robust Approach for Leakage-free Lip Synchronization in High Resolution](https://mlsanity.com/paper/2505.00497/) (2025)
- [DiTaiListener: Controllable High Fidelity Listener Video Generation with Diffusion](https://mlsanity.com/paper/2504.04010/) (2025)
- [GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer](https://mlsanity.com/paper/2408.01826/) (2024)
- [A Review of Human Emotion Synthesis Based on Generative Technology](https://mlsanity.com/paper/2412.07116/) (2024)
- [PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation](https://mlsanity.com/paper/2503.14295/) (2025)
- [Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmark](https://mlsanity.com/paper/2508.12438/) (2025)
- [Text2Lip: Progressive Lip-Synced Talking Face Generation from Text via Viseme-Guided Rendering](https://mlsanity.com/paper/2508.02362/) (2025)
- [READ: Real-time and Efficient Asynchronous Diffusion for Audio-driven Talking Head Generation](https://mlsanity.com/paper/2508.03457/) (2025)
- [SemanticFace: Semantic Facial Action Estimation via Semantic Distillation in Interpretable Space](https://mlsanity.com/paper/2603.14827/) (2026)
- [LES-Talker: Fine-Grained Emotion Editing for Talking Head Generation in Linear Emotion Space](https://mlsanity.com/paper/2411.09268/) (2024)
- [See the Speaker: Crafting High-Resolution Talking Faces from Speech with Prior Guidance and Region Refinement](https://mlsanity.com/paper/2510.26819/) (2025)
- [FlashLips: 100-FPS Mask-Free Latent Lip-Sync using Reconstruction Instead of Diffusion or GANs](https://mlsanity.com/paper/2512.20033/) (2025)
- [Narrating For You: Prompt-guided Audio-visual Narrating Face Generation Employing Multi-entangled Latent Space](https://mlsanity.com/paper/2602.18618/) (2026)
- [ExpPortrait: Expressive Portrait Generation via Personalized Representation](https://mlsanity.com/paper/2602.19900/) (2026)
- [Controlla: Learning Controllability via Graph-Constrained Latent Geometry](https://mlsanity.com/paper/2605.16603/) (2026)

## Abstract (arXiv)

The generation of emotional talking faces from a single portrait image remains a significant challenge. The simultaneous achievement of expressive emotional talking and accurate lip-sync is particularly difficult, as expressiveness is often compromised for the accuracy of lip-sync. As widely adopted by many prior works, the LSTM network often fails to capture the subtleties and variations of emotional expressions. To address these challenges, we introduce DREAM-Talk, a two-stage diffusion-based audio-driven framework, tailored for generating diverse expressions and accurate lip-sync concurrently. In the first stage, we propose EmoDiff, a novel diffusion module that generates diverse highly dynamic emotional expressions and head poses in accordance with the audio and the referenced emotion style. Given the strong correlation between lip motion and audio, we then refine the dynamics with enhanced lip-sync accuracy using audio features and emotion style. To this end, we deploy a video-to-video rendering module to transfer the expressions and lip motions from our proxy 3D avatar to an arbitrary portrait. Both quantitatively and qualitatively, DREAM-Talk outperforms state-of-the-art methods in terms of expressiveness, lip-sync accuracy and perceptual quality.
