# Ternary-Type Opacity and Hybrid Odometry for RGB NeRF-SLAM

arXiv: https://arxiv.org/abs/2312.13332 · HTML: https://mlsanity.com/paper/2312.13332/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 38 references that are in the map.
- First posted on arXiv 20 Dec 2023.

## Builds on (most cited first, 22 of 22)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [SPARF: Neural Radiance Fields from Sparse and Noisy Poses](https://mlsanity.com/paper/2211.11738/) (2022)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction](https://mlsanity.com/paper/2309.02436/) (2023)
- [BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields](https://mlsanity.com/paper/2211.12853/) (2022)
- [Orbeez-SLAM: A Real-time Monocular Visual SLAM with ORB Features and NeRF-realized Mapping](https://mlsanity.com/paper/2209.13274/) (2022)
- [Dense RGB SLAM with Neural Implicit Maps](https://mlsanity.com/paper/2301.08930/) (2023)
- [HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fields](https://mlsanity.com/paper/2310.04787/) (2023)
- [NeRF Revisited: Fixing Quadrature Instability in Volume Rendering](https://mlsanity.com/paper/2310.20685/) (2023)
- [Towards Open World NeRF-Based SLAM](https://mlsanity.com/paper/2301.03102/) (2023)

## Abstract (arXiv)

In this work, we address the challenge of deploying Neural Radiance Field (NeRFs) in Simultaneous Localization and Mapping (SLAM) under the condition of lacking depth information, relying solely on RGB inputs. The key to unlocking the full potential of NeRF in such a challenging context lies in the integration of real-world priors. A crucial prior we explore is the binary opacity prior of 3D space with opaque objects. To effectively incorporate this prior into the NeRF framework, we introduce a ternary-type opacity (TT) model instead, which categorizes points on a ray intersecting a surface into three regions: before, on, and behind the surface. This enables a more accurate rendering of depth, subsequently improving the performance of image warping techniques. Therefore, we further propose a novel hybrid odometry (HO) scheme that merges bundle adjustment and warping-based localization. Our integrated approach of TT and HO achieves state-of-the-art performance on synthetic and real-world datasets, in terms of both speed and accuracy. This breakthrough underscores the potential of NeRF-SLAM in navigating complex environments with high fidelity.
