# Generative agents in the streets: Exploring the use of Large Language Models (LLMs) in collecting urban perceptions

arXiv: https://arxiv.org/abs/2312.13126 · HTML: https://mlsanity.com/paper/2312.13126/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 10 of its 48 references that are in the map.
- First posted on arXiv 20 Dec 2023.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 10 of 10)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Wide Residual Networks](https://mlsanity.com/paper/1605.07146/) (2016)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Recent Advances in Natural Language Processing via Large Pre-Trained Language Models: A Survey](https://mlsanity.com/paper/2111.01243/) (2021)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [Language Models as Agent Models](https://mlsanity.com/paper/2212.01681/) (2022)
- [Deep Learning the City : Quantifying Urban Perception At A Global Scale](https://mlsanity.com/paper/1608.01769/) (2016)
- [Do Large Language Models know what humans know?](https://mlsanity.com/paper/2209.01515/) (2022)

## Built on by (most cited first, 6 of 6)

- [Global urban visual perception varies across demographics and personalities](https://mlsanity.com/paper/2505.12758/) (2025)
- [Large Language Model Powered Intelligent Urban Agents: Concepts, Capabilities, and Applications](https://mlsanity.com/paper/2507.00914/) (2025)
- [Urban Computing in the Era of Large Language Models](https://mlsanity.com/paper/2504.02009/) (2025)
- [Static Sandboxes Are Inadequate: Modeling Societal Complexity Requires Open-Ended Co-Evolution in LLM-Based Multi-Agent Simulations](https://mlsanity.com/paper/2510.13982/) (2025)
- [Earth Science Foundation Models: From Perception to Reasoning and Discovery](https://mlsanity.com/paper/2605.12542/) (2026)
- [Can Urban Blight Be Accessed with Vision-language Models: A Case Study in Detroit](https://mlsanity.com/paper/2608.01753/) (2026)

## Abstract (arXiv)

Evaluating the surroundings to gain understanding, frame perspectives, and anticipate behavioral reactions is an inherent human trait. However, these continuous encounters are diverse and complex, posing challenges to their study and experimentation. Researchers have been able to isolate environmental features and study their effect on human perception and behavior. However, the research attempts to replicate and study human behaviors with proxies, such as by integrating virtual mediums and interviews, have been inconsistent. Large language models (LLMs) have recently been unveiled as capable of contextual understanding and semantic reasoning. These models have been trained on large amounts of text and have evolved to mimic believable human behavior. This study explores the current advancements in Generative agents powered by LLMs with the help of perceptual experiments. The experiment employs Generative agents to interact with the urban environments using street view images to plan their journey toward specific goals. The agents are given virtual personalities, which make them distinguishable. They are also provided a memory database to store their thoughts and essential visual information and retrieve it when needed to plan their movement. Since LLMs do not possess embodiment, nor have access to the visual realm, and lack a sense of motion or direction, we designed movement and visual modules that help agents gain an overall understanding of surroundings. The agents are further employed to rate the surroundings they encounter based on their perceived sense of safety and liveliness. As these agents store details in their memory, we query the findings to get details regarding their thought processes. Overall, this study experiments with current AI developments and their potential in simulated human behavior in urban environments.
