# OCTOPUS: Open-vocabulary Content Tracking and Object Placement Using Semantic Understanding in Mixed Reality

arXiv: https://arxiv.org/abs/2312.12815 · HTML: https://mlsanity.com/paper/2312.12815/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 13 references that are in the map.
- First posted on arXiv 20 Dec 2023.

## Builds on (most cited first, 5 of 5)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [ViLT: Vision-and-Language Transformer Without Convolution or Region Supervision](https://mlsanity.com/paper/2102.03334/) (2021)
- [Image Segmentation Using Text and Image Prompts](https://mlsanity.com/paper/2112.10003/) (2021)

## Built on by (most cited first, 2 of 2)

- [OCTO+: A Suite for Automatic Open-Vocabulary Object Placement in Mixed Reality](https://mlsanity.com/paper/2401.08973/) (2024)
- [Multimodal 3D Fusion and In-Situ Learning for Spatially Aware AI](https://mlsanity.com/paper/2410.04652/) (2024)

## Abstract (arXiv)

One key challenge in augmented reality is the placement of virtual content in natural locations. Existing automated techniques are only able to work with a closed-vocabulary, fixed set of objects. In this paper, we introduce a new open-vocabulary method for object placement. Our eight-stage pipeline leverages recent advances in segmentation models, vision-language models, and LLMs to place any virtual object in any AR camera frame or scene. In a preliminary user study, we show that our method performs at least as well as human experts 57% of the time.
