# A Dual Curriculum Learning Framework for Multi-UAV Pursuit-Evasion in Diverse Environments

arXiv: https://arxiv.org/abs/2312.12255 · HTML: https://mlsanity.com/paper/2312.12255/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 31 references that are in the map.
- First posted on arXiv 19 Dec 2023.

## Builds on (most cited first, 17 of 17)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Automatic Goal Generation for Reinforcement Learning Agents](https://mlsanity.com/paper/1705.06366/) (2017)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [Active Domain Randomization](https://mlsanity.com/paper/1904.04762/) (2019)
- [Automatic Curriculum Learning For Deep RL: A Short Survey](https://mlsanity.com/paper/2003.04664/) (2020)
- [Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.10423/) (2020)
- [Deep Reinforcement Learning for Swarm Systems](https://mlsanity.com/paper/1807.06613/) (2018)
- [From Few to More: Large-scale Dynamic Multiagent Curriculum Learning](https://mlsanity.com/paper/1909.02790/) (2019)
- [OmniDrones: An Efficient and Flexible Platform for Reinforcement Learning in Drone Control](https://mlsanity.com/paper/2309.12825/) (2023)
- [Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems](https://mlsanity.com/paper/2111.04613/) (2021)
- [BaRC: Backward Reachability Curriculum for Robotic Reinforcement Learning](https://mlsanity.com/paper/1806.06161/) (2018)
- [Decentralized Multi-Agent Pursuit using Deep Reinforcement Learning](https://mlsanity.com/paper/2010.08193/) (2020)
- [Multi-robot Cooperative Pursuit via Potential Field-Enhanced Reinforcement Learning](https://mlsanity.com/paper/2203.04700/) (2022)
- [Cooperative Pursuit with Multi-Pursuer and One Faster Free-moving Evader](https://mlsanity.com/paper/2001.04731/) (2020)

## Built on by (most cited first, 1 of 1)

- [AT-Drone: Benchmarking Adaptive Teaming in Multi-Drone Pursuit](https://mlsanity.com/paper/2502.09762/) (2025)

## Abstract (arXiv)

This paper addresses multi-UAV pursuit-evasion, where a group of drones cooperates to capture a fast evader in a confined environment with obstacles. Existing heuristic algorithms, which simplify the pursuit-evasion problem, often lack expressive coordination strategies and struggle to capture the evader in extreme scenarios, such as when the evader moves at high speeds. In contrast, reinforcement learning (RL) has been applied to this problem and has the potential to obtain highly cooperative capture strategies. However, RL-based methods face challenges in training for complex 3-dimensional scenarios with diverse task settings due to the vast exploration space. The dynamics constraints of drones further restrict the ability of reinforcement learning to acquire high-performance capture strategies. In this work, we introduce a dual curriculum learning framework, named DualCL, which addresses multi-UAV pursuit-evasion in diverse environments and demonstrates zero-shot transfer ability to unseen scenarios. DualCL comprises two main components: the Intrinsic Parameter Curriculum Proposer, which progressively suggests intrinsic parameters from easy to hard to improve the capture capability of drones, and the External Environment Generator, tasked with exploring unresolved scenarios and generating appropriate training distributions of external environment parameters. The simulation experimental results show that DualCL significantly outperforms baseline methods, achieving over 90% capture rate and reducing the capture timestep by at least 27.5% in the training scenarios. Additionally, it exhibits the best zero-shot generalization ability in unseen environments. Moreover, we demonstrate the transferability of our pursuit strategy from simulation to real-world environments. Further details can be found on the project website at https://sites.google.com/view/dualcl.
