# GazeMoDiff: Gaze-guided Diffusion Model for Stochastic Human Motion Prediction

arXiv: https://arxiv.org/abs/2312.12090 · HTML: https://mlsanity.com/paper/2312.12090/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 43 of its 73 references that are in the map.
- First posted on arXiv 19 Dec 2023.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 43)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps](https://mlsanity.com/paper/2206.00927/) (2022)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Models](https://mlsanity.com/paper/2211.01095/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [CSDI: Conditional Score-based Diffusion Models for Probabilistic Time Series Imputation](https://mlsanity.com/paper/2107.03502/) (2021)
- [DiffusionDet: Diffusion Model for Object Detection](https://mlsanity.com/paper/2211.09788/) (2022)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Autoregressive Denoising Diffusion Models for Multivariate Probabilistic Time Series Forecasting](https://mlsanity.com/paper/2101.12072/) (2021)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models](https://mlsanity.com/paper/2212.14704/) (2022)
- [A Spatio-temporal Transformer for 3D Human Motion Prediction](https://mlsanity.com/paper/2004.08692/) (2020)
- [Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model](https://mlsanity.com/paper/2304.08577/) (2023)
- [Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents](https://mlsanity.com/paper/2101.11101/) (2021)
- [Deep representation learning for human motion prediction and classification](https://mlsanity.com/paper/1702.07486/) (2017)

## Built on by (most cited first, 10 of 10)

- [Large Motion Model for Unified Multi-Modal Motion Generation](https://mlsanity.com/paper/2404.01284/) (2024)
- [ActionDiffusion: An Action-aware Diffusion Model for Procedure Planning in Instructional Videos](https://mlsanity.com/paper/2403.08591/) (2024)
- [Gaze-guided Hand-Object Interaction Synthesis: Dataset and Method](https://mlsanity.com/paper/2403.16169/) (2024)
- [CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generation](https://mlsanity.com/paper/2407.06188/) (2024)
- [HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality](https://mlsanity.com/paper/2410.16430/) (2024)
- [Learning Predictive Visuomotor Coordination](https://mlsanity.com/paper/2503.23300/) (2025)
- [Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach](https://mlsanity.com/paper/2512.16456/) (2025)
- [LAP: A Language-Aware Planning Model For Procedure Planning In Instructional Videos](https://mlsanity.com/paper/2603.09743/) (2026)
- [Seeing My Future: Predicting Situated Interaction Behavior in Virtual Reality](https://mlsanity.com/paper/2510.10742/) (2025)
- [Eye, Robot: Learning Expressive Gaze Dynamics via a VLM-Guided Transformer-VAE](https://mlsanity.com/paper/2610.19635/) (2026)

## Abstract (arXiv)

Human motion prediction is important for many virtual and augmented reality (VR/AR) applications such as collision avoidance and realistic avatar generation. Existing methods have synthesised body motion only from observed past motion, despite the fact that human eye gaze is known to correlate strongly with body movements and is readily available in recent VR/AR headsets. We present GazeMoDiff - a novel gaze-guided denoising diffusion model to generate stochastic human motions. Our method first uses a gaze encoder and a motion encoder to extract the gaze and motion features respectively, then employs a graph attention network to fuse these features, and finally injects the gaze-motion features into a noise prediction network via a cross-attention mechanism to progressively generate multiple reasonable human motions in the future. Extensive experiments on the MoGaze and GIMO datasets demonstrate that our method outperforms the state-of-the-art methods by a large margin in terms of multi-modal final displacement error (17.3% on MoGaze and 13.3% on GIMO). We further conducted a human study (N=21) and validated that the motions generated by our method were perceived as both more precise and more realistic than those of prior methods. Taken together, these results reveal the significant information content available in eye gaze for stochastic human motion prediction as well as the effectiveness of our method in exploiting this information.
